Home Page › Forums › Art Showcase › Regna
- This topic has 9 replies, 5 voices, and was last updated 8 years, 6 months ago by
Yan.
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April 18, 2018 at 8:39 PM #574958
April 18, 2018 at 8:58 PM #574972This reminds me of those 3D shows at Busch Gardens and Disneyworld where the character tries to psych you out and poke you in you eyes. I actually raised my hand parallel to my nose to keep her from poking my eyes. Thank you so much for sharing this with us.
Quite a work of art. I am amazed of the talent all you artists have on this site. I'll watch 2 or 3 hours of art any day instead of the Tellie...April 18, 2018 at 10:11 PM #575031Very cool render! She would make a great modern age Wonder Woman.
April 19, 2018 at 9:59 AM #575564I really like her! Great job, coolcat!
April 19, 2018 at 11:37 AM #575650Thanks guys 🙂
April 21, 2018 at 4:08 PM #578347
April 21, 2018 at 4:19 PM #578357OK here's a question I'd like to know the answer too, why does my render look darker now than it did when it was rendered ? this happens lots it looked good on my screen before, Is it because it's smaller now or does postimg change something or what.
April 21, 2018 at 5:01 PM #578390@coolcat do you use any kind of image editing software between saving the render, and posting it? I'd be looking there, see if the color depth or compression format affects the luminosity. And, if you pass the render through photoshop, don't save... use the "save for web and devices" option, it optimizes the image for screen display
April 22, 2018 at 12:39 PM #579298
@yanmartyn It's just a Daz render posted on here threw Postimage.org no post work or anything.April 22, 2018 at 8:40 PM #579673@coolcat this is a long shot.... and, it's probably not applying here, but, for the one in a million, that this is actually the case, if there's anything in DAZ menus that lets you refresh textures/shaders on figures, before rendering, give it a go. Back in Poser 8, there was this memory leak glitch, that would strike on heavy scenes, and it would slowly unload luminosity values from memory, if you'd tamper with material settings too much. The result was the exact opposite in that case, bringing renders significantly brighter, almost white-out bleached. A textures refresh would fix it, as it forced all used textures to reload.
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