Question about .DUF files and DAZ

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    ShadowHawk
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    Rank: Rank 4

    I am trying to load a custom made product, and the textures are not showing up. The geometry is correct, the settings appear to be what they are suppose to be and it does have shading, so to speak.
    But, I get this error in the log:

    WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1770): Failed to follow node.

    I looked through the DUF file to ensure there wasn't anything that looked amiss. (I already had to correct some stuff, and I am sure the corrections I made are right because I have gone from Boxes to the right shape.) But I can not see a disconnect in the node sequence. It appears to be correct and matches the DSF file.

    Is there anyway to find out where the issue is in a log file, and if not, how should I troubleshoot this.

    Thanks in advance for your help.

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