Portrait

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #1877826
    enjoyify
    Participant
    Rank: Rank 6

    2022-10-In-Color

    #1877879
    Spats
    Participant
    Rank: Rank 4

    Oh, a different angle. Interesting.
    Side lighting shows off texture depth and vellus hair. Skin gloss just enough for realistic moisture. Often missing and very effective.
    Really nice work.

    #1877915
    Ondrej
    Participant
    Rank: Rank-2

    Beautiful skin detail and mood. Thank you for sharing with us. 🙂

    #1877921
    Frank21
    Participant
    Rank: Rank 5

    Everything @Spats said, and she's so lovely.

    #1878246
    yaya8002
    Participant
    Rank: Rank-1

    awesome!

    #1878395
    Kefka
    Participant
    Rank: Rank 3

    Another nice render. If this is the one you were having trouble with (trying to get the hair behind the ear), I can see why.

    I have a couple suggestions:

    1. You a primative (plane / Edit: Actually a cone would work better for this predicament - pointed end toward the back of the ear) with at least 10 divisions. It will have a broader range of collision + has an easy xyz axis to control than the hand/arm does.

    2. Riversoft Arts has a product called dforce2morph (or something like that), that should be on the blog. You should look into that. The explanation is very long, but it will help, so you don't have to keep starting over the dforce/animation from frame 0.

    #1878446
    enjoyify
    Participant
    Rank: Rank 6

    I appreciate all of your comments! 🙂


    @Kefka
    Yes, this hair gave me trouble. I wanted it to be a bit messy around the ear, getting partially pushed back. I got close to that. But you're right that using a collision plane from the start would have been easier. I just downloaded dforce2morph at your suggestion. Saving collision frames to a morph will be a great help. Thanks!

    #1880623
    Lucafeelgood
    Participant
    Rank: Rank 5

    So Im back again...
    Olala A beautiful picture of a woman. Looks very realistic. Then you got it out how to render properly.

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