Another nice render. If this is the one you were having trouble with (trying to get the hair behind the ear), I can see why.
I have a couple suggestions:
1. You a primative (plane / Edit: Actually a cone would work better for this predicament - pointed end toward the back of the ear) with at least 10 divisions. It will have a broader range of collision + has an easy xyz axis to control than the hand/arm does.
2. Riversoft Arts has a product called dforce2morph (or something like that), that should be on the blog. You should look into that. The explanation is very long, but it will help, so you don't have to keep starting over the dforce/animation from frame 0.