Polygon count, why does products dont have polygon count?

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  • #1769270
    GAMI SETA
    Participant
    Rank: Rank-2

    Is there some reason they dont show that number? People who dont have nvidia cards like me prefer products with low poly count in order to get decent render times. Any trick to finding out the poly count of a product?

    #1769272
    jon kim
    Participant
    Rank: Rank 5

    As for characters, they all use the same base Genesis 8 Model, so the poly count is the same depending on how much it is subdivided.

    #1769273
    Frank21
    Participant
    Rank: Rank 5

    It's for the same reason Daz Corp don't show date of release, or how many MB a product is or have a standarised lighting environment for their promo images. Not good for profit margins.
    It's hard to come across many other commercial sites that are so intent on hiding crucial details about their products from their clients. And hard to find sites with clients so willing and ready to lap it up without complaint.
    Probably the reason why I'm a pirate, apart from saying arrrrr whenever the need strikes me, arrrrr me hearties.

    #1769277
    GAMI SETA
    Participant
    Rank: Rank-2

    I think i saw poly counts in unreal store but daz is doing its own thing. I want to see poly counts for various stuff, mainly hair.

    There are some vendors out there who optimize their products and use as few polygons as possible. Those products i buy. Its my pat in the back for them.

    Seriously though daz should step up their game. Feels like they dont care or arent able to get their act together

    #1769281
    jon kim
    Participant
    Rank: Rank 5

    I agree. For objects and add-ons such as hair, it would be helpful. Unlike Unreal, Daz's character models are an attempt to be proprietary as opposed to what's best for being creative

    #1769324
    Abad
    Participant
    Rank: Rank 5

    @frank22, That is half false. In a text editor, like notepad++ in my case, you can see the date of every asset. If it's compressed, you can use dsf tools, or 7zip itself.
    This is from the "saxophone prop and poses":

    "file_version" : "0.6.0.0",
    "asset_info" : {
    "id" : "/data/Protozoon/HD%20Saxophone%20and%20Poses/Saxophone/Saxophone.dsf",
    "type" : "figure",
    "contributor" : {
    "author" : "Protozoon",
    "email" : "",
    "website" : ""
    },
    "revision" : "1.0",
    "modified" : "2018-08-14T09:29:48Z"

    The modified date is the rigth!

    #1769327
    eelgoo
    Moderator
    Rank: Rank 7

    Yes, but that would be after you have bought the product.

    :0/

    #1769329
    eelgoo
    Moderator
    Rank: Rank 7

    One of the things I find least inspiring is that Daz does not allow customer reviews.

    Also it would be handy if the customer knew when a sales discount promotion ends.

    :0/

    #1769394
    GAMI SETA
    Participant
    Rank: Rank-2

    Yeah, artists should make their products available to everyone. Old pc games were able to run on a variety of pcs, even the slowest as opposed to today. Daz products should be the same.

    Lower poly count means more sales

    #1769417
    jon kim
    Participant
    Rank: Rank 5

    @kinkygr
    That’s exactly right. More than anything, it’s what I constantly bitch about. Things that would only increase their sales and reputation. Their sales strategy defies common sense. A review thread would only improve their models. At the very least, an image of the mesh and/or basic information of their models would only be useful. Making their characters hard to customize so you’ll buy their morphs doesn’t increase sales. The same people would still buy those morphs and characters. Removing those restrictions and making them more compatible would only help enthusiasm, usefulness, increase their presence and grow their community. In this regard, it’s one disappointment after another. When it comes to their customers, they can’t see the forest for the trees in trying to be exclusive

    #1769424
    Niala
    Participant
    Rank: Rank 4

    I agree that poly count should be included, and asset size.
    For the release date, it is in the 'readme' of each product. A link to this readme is added to the product page by the daz-deals addon (with other very useful information like for instance a list of the forum threads referencing the product). Also in the readme, you have the file list and I always look at that before installing any char or pose set to know the number of morphs that are added by the asset.
    At rendo, at least, the file size and the readme with the release date and file list, are present by default.
    But I wish the poly count was also considered as a required information.

    #1769462
    Abad
    Participant
    Rank: Rank 5

    A few days ago, I downloaded "Kui Joy Bundle", because of the character's eyes. And the reality is that they are not so pretty. "Render magic..." could be defined, and marketing fascination.
    The worst thing is that it includes a garbage called "Cute and Simple Outfit for Genesis 8.1 Female". Only in infamous textures, it's already about 700 MB! Luckily it was a "simple" outfit! I deleted both.
    I don't think polygons are bad, that's what the "Decimator" plugin is for. I even increase them in FBX bridges, like the ones from "DazTo...", which export only "base" resolutions. Another thing is the "secret" Dhdm format, which is oversized and encrypted.
    Normally, I export in Alembic HDF5 (the old plugin, not the Sagan with Ogawa support, which loses the UV's.) to Cinema 4D r19 or Maya. (Blender only supports Ogawa..)
    It is "Daz" and its policy, but as Eelgoo says, "buy first, and we will never give you your money back". 😀

    #1769475
    eelgoo
    Moderator
    Rank: Rank 7

    I would much rather have a well optimised product.
    Filesize bloat has been an issue especially with Daz output for some time.
    Some hair products are 500MB - 1Gig compressed!
    Sometimes the issue lies in the morphs, sometimes the textures.
    ...and yet on the other side of the coin there are other vendors who can put out acceptable quality at around the 100MB mark.

    #1769496
    Abad
    Participant
    Rank: Rank 5

    @eelgoo, For that I created the "Minifier", which reduces redundant data. The only thing I understand is that a creator must optimize their product before releasing it to the market. If I did that in my work as an industrial designer for companies, I would be starving.

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