Home Page › Forums › General Chat › [NSFW] Working with Multi Breast (Rambling)
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ADAM.
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April 6, 2022 at 4:05 AM #1792550
Greetings, I've been pondering another way to do multi breast, since seemingly the only option was Meipe's Cluster Bomb. Figured something out so I thought I'd share.
Don't get me wrong, I love Cluster Bomb, but I find when having the extra bits as small almost-budding teats is next to impossible if not at least difficult. (It has always been for me at least, having barely a year of experience with Daz/3d modeling) The shape is all weird, the stomach becomes deformed and the way they deal with the navel is not my preference.Here's a postimg link to what I've come up with so far (I'm not sure if I'm allowed to post a picture like this directly on here so here's alink): https://postimg.cc/Yj0cjYKX
To achieve this I made a simple morph for the stomach, that gives me the basic shape and idea of having breasts under the original two. I love the idea of having a morph, the 1 -> 100 dial controls allow me to adjust the size as much or as little as I'd want. Secondly, I edited the character Body/Torso texture to have the nipple/areolae match up with the morph, this further solidifies the look.
Finally, and this is the part I'm rather stuck with, I've decided to end up using Bump maps to produce a short nipple of sort on each breast. This is way easier on Genesis 8.1 (PBR) characters as some of them tend to not use the Bump map field at all, opting to use normals and others to get the effect bumps used to. This lets me use the bump map exclusively for nipples. I originally planned to make morphs for the nipples, separate to the breasts, though I could never figure out a way to make them not look blocky (apparently the lower rib/stomach area has fewer faces than breast area). Regardless, Eventually I will get them to not look like symmetrical bee stings.
Thanks for taking the time to check out my project. I've yet to figure out how to save/export morphs, until then I'll continue to use Morph Loader Pro.
April 6, 2022 at 5:01 AM #1792554I know nothing about modeling but couldn't you do a geograft instead which would solve the problem of lower mesh density?
April 7, 2022 at 4:16 PM #1793219 -
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