Notification! Will stop posting content about "Unreal Engine"

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Viewing 15 posts - 1 through 15 (of 15 total)
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  • #1968202
    giang
    Participant
    Rank: Rank 7

    Hello everyone !

    I would like to announce that I will stop posting content related to "Unreal Engine", I will stop posting starting tomorrow. I will try to post as many posts as I can by the end of the day. Hope everyone sympathized. I don't upload "Unreal Engine" for the following reasons:

    1. Zonegfx is the playground for Daz, I think "Unreal Engine" won't fit here.
    2. The number of downloads of "Unreal Engine" is not much compared to daz.

    My intention is to upload full "Unreal Engine" and full "videocopilot" But I will stop my thoughts here. Maybe it's not appropriate here. If I have been a bad influence on you, I have made you unhappy then forgive my fault, forgive me!

    By the way, There are a lot of people downloading content about cc, iclone so allow me to share some articles about cc and iclone in 1 or 2 days! Thank you for your understanding and concern for me. Have a nice day and success in your career! Thanks!

    #1968211
    liwic
    Participant
    Rank: Rank 3

    Well that's a shame. I haven't used UE since the UDK days but seeing all the Metahuman stuff and your Unreal posts have been making me think about getting back into it.

    #1968251
    Fernando
    Participant
    Rank: Rank-1

    thank you very much for your posts. - Giang

    always glad to any content thank you very much again.
    I really liked your posts.

    It's a pity if there won't be any in the future.

    ( Daz Studio - IClone - Unreal Engine )
    no matter where the content comes from, everything can be redone, the main thing is that it be.

    anything can be remade for anything, as long as there is something to remake, as long as there is good content.

    #1968256
    Abad
    Participant
    Rank: Rank 5

    Assets for Unreal/Unity type animation or props work for Daz too... Just pass them to fbx. Another thing is that they look good in Daz, which is very "purist" with the fbx importer... 😀

    #1968556
    Vanimoch3dx
    Participant
    Rank: Rank-1

    That's sad news.

    Epic/UE content is really cool even though I didn't download an asset so far as I don't use the UE SDK currently.

    Actually different content sources are nice but of course only a few will download UE content as it is not Daz ready. And some more complain that they can't find Daz content any more 😉

    Many thanks for your posts!

    #1968595
    Paul (Fuzzy3000)
    Participant
    Rank: Rank 4

    @Giang

    I think that the only negative comments about the content was that it seemed to be getting in the way of some people finding DS stuff.
    Obviously too hard for some to manage to scroll a mouse wheel - sometimes over a whole page or more [shame].

    It would be a shame to not have new items - if you don't mind spending the time uploading then there will likely be someone that appreciates the effort [same with all the Realusion content]. They may not be downloaded as much as DS - but still nice to see it here.

    It would be nice if the powers that be would do something to the menu tabs - maybe provide a tab each for DS / Realusion / Unreal [Ds could then be further divided into some of the more relevant content types to improve search function - as long as tags are mandatory in order to make a post].
    This would give people a chance to just search content from the tab of their choice - without all 3 impinging on each other [and complaints of sore fingers and wrists from all that scrolling - if that is what is really making their wrists hurt :)].

    Time will tell - but no holding of breath.

    #1968601
    Daniel45
    Participant
    Rank: Rank 3

    For sure, with all you have posted, you have opened a window.
    I see the dust going into the air.
    A new world is coming.
    I'm looking now how to mix Daz / Blender/ Ue5.
    I think it's not too hard tnaks to FBX.

    But because of you :
    I will certainly have to plug a new HD ! ;))

    In anyway, thank's for your work !

    Daniel.

    #1968612
    Anonymous
    Inactive
    Rank: Rank-1

    @giang

    Keep up the GREAT contributions to this site.
    Take no notice of those LAZY FUKAS that are having to scroll past your posts to get their Daz fix !!!

    Cheers
    Tony

    #1968929
    Ethiopia
    Participant
    Rank: Rank-1

    @giang, If you have any women's formal dresses or wedding gowns, please post those. I'd like to take a crack at converting them for Studio via Marvelous Designer.
    Thanks a bunch for you posts! Great work.

    #1968935
    Elim
    Participant
    Rank: Rank 7

    Got zero problem with uploading of them - as I don't use them at the moment.

    #1969201
    Feymarcher
    Participant
    Rank: Rank-1

    idgaf about the content, but your posts are so incredibly hard to read lmao

    #1970436
    Imata
    Participant
    Rank: Rank 5

    There's not so many sites for Unreal content any more. I'm happy to see them here. Daz stuff goes into Unreal, and vice versa very easily. Would love to see more stuff shared.

    #1977584
    Bush
    Participant
    Rank: Rank-1

    How do you use unreal stuff in Daz ? you said "daz stuff goes into Unreal and vice versa very easily" I assume that there is quite a good amount of conversion needed ? what's the workflow to get a prop made for Unreal to Daz ?

    #1977627
    ADAM
    Participant
    Rank: Rank-1

    I think the fact people share stuff is great. I just wish there was a way to separate the content. Ive Dled non Daz stuff from here. Id love to see a Photoshop "Section" an Unreal "section" a "Iclone "section". I mean how difficult can it be to separate content? Is it mandatory? Sure it isn't but its a nice feature I believe people would enjoy. If you say you wouldn't like to see improvements on the current layout I choose not to believe you.

    #1979278
    Imata
    Participant
    Rank: Rank 5

    How do you use unreal stuff in Daz ?

    FBX export from Unreal, import into Daz

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