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  • #744290
    Caleegiams
    Participant
    Rank: Rank-2

    Nascar Plymouth #43 (Sept. 4th, 2018)

    #744295
    Caleegiams
    Participant
    Rank: Rank-2

    I love these vehicles but they're kind of difficult to work with if they're not rigged. It'd have been nice to be able to turn the front wheels a bit or maybe drop the driver's window mesh onto the side of the car. Any ideas?

    #744321
    EdnaCloud
    Participant
    Rank: Rank 6

    I can tell you a way to cheat. Load two versions of the model. Hide all of he second model but one of the front wheels. Hide the front wheels on the first model. Position the second model so that the one front wheel that is showing, is where it looks like it belongs to the first model. At least you can then render with it appearing that the front wheel is turned.

    Other than that you have to learn a bit about modelling to turn the wheel part(s) of the mesh.

    BTW the model does look good 🙂

    #744326
    Caleegiams
    Participant
    Rank: Rank-2

    I would have tried that but the whole model is one piece. You can't delete bits and pieces lol! And I was on the asset's site and it's like $129 haha! Well it definitely looks great in the render but come on! Oh well I got it for 50 pts so I'm not complaining, just funny.

    #744329
    EdnaCloud
    Participant
    Rank: Rank 6

    But you can turn surfaces to invisible 🙂

    #744356
    Caleegiams
    Participant
    Rank: Rank-2

    Hmmm! I'll get back to you!

    #744383
    Anonymous
    Inactive
    Rank: Rank-1

    You're going to run into that issue with most of the vehicles uploaded recently, they aren't daz files and they aren't rigged at all.

    #744404
    Caleegiams
    Participant
    Rank: Rank-2

    Plymouth #43 Wheels

    After a little experimenting, it was achievable =) Thanks!

    #744412
    Caleegiams
    Participant
    Rank: Rank-2

    @Twinis Yes, but, they're very high quality, hard not to download them haha!

    #745230
    EdnaCloud
    Participant
    Rank: Rank 6

    NP 🙂 But Twinis is correct. Most vehicles come with the same kind of issues and if you want to render them, especially if you start striving for photo-realism, sooner or later you will be dropping them into a modelling programme such as Blender and changing things. It is not a bad way to get to understand more about how models are created.

    #745430
    Caleegiams
    Participant
    Rank: Rank-2

    One day for sure! Still an amateur at Daz Studio tho. Can you rig these models in blender?

    #745458
    EdnaCloud
    Participant
    Rank: Rank 6

    Well yes, you can do almost anything in Blender but rigging in one programme to use a model in another can be problematic.

    When perusing for vehicle models, look out for FBX files. If the figure is rigged and exported to the FBX format, you can use that in both blender and daz studio ( there are a few exceptions )

    In fact if you ever wanted to see how good the render engine in blender is, then I would always advise exporting your figure from Daz studio as an FBX file. Mats go across better, the rig is workable and the scale doesn't matter as much as if you are moving .obj files between Blender and DS. There are a couple of things you have to do when importing to Blender but that is for another time 🙂

    #746247
    Caleegiams
    Participant
    Rank: Rank-2

    Ok thanks! I don't have blender. I'll check it out tho!

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