Home Page › Forums › General Chat › My First Base Sissy Character
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Dragon.
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September 27, 2019 at 4:51 PM #1263278
Finally I have created my first base character.
I made instructions for myself in case I forget.
Instructions:
1 Load Victoria 8My Library/People/Genesis 8 Female/Characters/Victoria 8
2 Apply Penis
My Library/People/Genesis 8 Female/Anatomy/XXY
3 Apply Sissy Body
My Library/People/Genesis 8 Female/Characters/Mar3D/Male B
4 Adjust Bulge
Parameters/B&G-Bulge Male
5 Set Default Face
My Library/People/Genesis 8 Female/Characters/Mar3D/Remove Head
and the result is:
https://gyazo.com/5393c9f04afb5607c16a48fa493dae5c
https://gyazo.com/cefe559681575b5e2950975437fd6631
https://gyazo.com/32c31bbd77ee48dc8ff0ec8a9aca4608--------------------------------------------------
Of course I have new questions:How do I save this base character?
If I save as Character Preset, the penis is gone when I load the character again.
If I save the Scene, everything is loaded.But what's the correct way to save this base character?
September 27, 2019 at 4:56 PM #1263285Items over and above the morphed base character ( 'Character' save } have to be saved as a Wearable preset.
Mine usually consist of hair, genetalia & pubic hair.
Any clothing I save as an additional wearable preset.September 27, 2019 at 5:10 PM #1263300Ok so I save my character both as Character Preset and also Wearable Preset.
Then I load the Character Preset and merge the Wearable Preset into the scene...correct?
Well that's what I just did...and it worked.September 27, 2019 at 5:26 PM #1263315Or.....what you may want to use, is save as " Scene Subset ".
This is the way i found to create a custom character and save it with everything "attach" to him/her while not having to save EVERYTHING in a scene.
When saving a scene subset, you choose (check mark) what there is in a scene you want to be saved in that scene subset.
Also, it's very easy after that to bring back and import that character (or what ever that scene subset is) back again later in a new scene or an already exsiting scene.All you have to do, is go to "File --> Merge ", select the scene subset and voila !!!
Your character will load into what ever you have already made in your work space with everything you had saved with it.You can even save that scene after that and it won't impact you scene subset file. As scene file and scene subset file are two completly seperate and different type of file.
Keep in mind thought that, the more "thing" you save in a scene subset, the bigger the file it will be. And it'll slow a little more and more the loading time of that scene subset. It's your call. Personnaly, i don't mind the little waiting time if it's to simplify the way of having my character load in a scene with everything i want with it.
P.S: A second tip i may recommand to you if you want to use that method.
If you have attached a lot of items to you character, (I.E: Hair, Cloths, ect...) it may be starting to get a bit annoying and tedious while saving it as a scene subset to "check mark" all those thing one after the other to save that scene subset each time you made a chance on something on it.
What i did to easyly solve that, is to create a "Group" of items that include that character and all it's item attached to him/her.
How to do that is simple. In your scene tab, select your character and everything attached to him/her. Then go to " Create ---> New Group... "
A little box will appear, by default it will have "Group 1" for name, but you can give it the name you want. (Try to give it a name that doesn't exist in your scene. For example, i had a character named Kim, what i did is call that group "Group Kim".) Then, just click accept with the "apply default setting checked"Now in your scene tab, your character will have a group that include him/her and everything that belong to him/her. All you have to do now instead when saving that character into a scene subset is to save that groupe into a scene subset and there you go ! Instead of having a bunch of items to check or uncheck, you only have one thing to check. The group itself.
I hope i didn't lost you in all that. If you have any more question, feel free to ask again.
September 27, 2019 at 5:33 PM #1263322I just use 'Character' save for the morphed base character & 'Wearable Preset' save with the base character selected & tick the items I wish to attach.
Hair, genetalia & pubic hair.I then do a seperate 'Wearable Preset' save for all the clothing.
There are a few ways to do it, just do with the one you find most convenient.
🙂
September 27, 2019 at 6:16 PM #1263375Thank you 🙂
September 27, 2019 at 8:00 PM #1263495@checkit1414 and @eelgoo , whats the purpose of your multiple step ways? I'm just curious as to why go through all that extra work?
When I create a character, I make sure that character is the only thing in the scene, only hair and anatomy,(unless I want specific clothing/jewelry/weapons) then save as scene. Done. Thats now my master character that I can merge into any other scene.
September 27, 2019 at 8:07 PM #1263500I keep the hair & clothing as seperate saves so I can swap about easy without loading items I don't want.
It is just down to personal preference really.
🙂September 27, 2019 at 8:30 PM #1263517I did a character preset for my Conan and my Mystique, but that was just so I could have the material files all in one place since they're mine. But I still have my scene files for loading.
September 28, 2019 at 7:05 PM #1264854That's what i do too Dragon. And i don't see what "multiple step way" you are talking about. The whole "create group" thingy is just a quality of life i do with all my character to clog less my scene tab and make it even easier to save my character and everything attach to it.
Eelgoo technic too is very good. Just like he/she said (not assuming gender here), it's all depend how you want to work. Saving has scene subset for me is usefull because usualy when i make clothing or hair for a character, i personalize them specicaly for that character. So i rarely will use those exact items on another character. I prefer personalize each of my character's wardrope personaly. But if you do plan on using an asset on multiple character, saving as wearable is indeed quite usefull and less time/ressource consuming.
About saving as "Scene" the way you do it Dragon do seem to give the same result as saving as "Scene subset". But there is a notable difference that you should know. (and i don't know how you deal with this potential problem.)
Unlike Scene subset who only really save the asset you are checking in your scene, saving has Scene save really EVERYTHING in your scene. That mean other character, object and even non physical object, like light, camera...anything. It's also save RENDER SETTING!!! Like aspect ratio and pixel size, rendering quality and rendering converged ratio, max sample, type of environment and HDRI and so on.....
So....i don't know......doesn't it give you a lot of problem merging multiple scene together like you do ? Personnaly, i never tried because i figured out that merging multiple scene layout would bring some....conflict in my rendering setting.
For example, say you already have a scene loaded in. Like
https://www.daz3d.com/green-cavewith it's lighting and all. And then you merge you character who are also saved has scene but in a different rendering setting and all. Doesn't that scrap you the rendering setting of the Green cave ?!?!?September 28, 2019 at 10:41 PM #1265055@checkit1414 Yeah, I was talking about the scene subset box checking. LOL
Its never been a problem for me as I really don't work the way you described. I start with my main character and work out. Same as when I'm sketching with pencil/pen, or painting in photoshop. And with my characters, they only have basic render settings and usually I will mess with render settings once everything is together. So, no. No conflict. 🙂
September 28, 2019 at 11:43 PM #1265095I have been saving changes as Scene but its getting heavy and it takes a while to load the Scene when I'm back.
October 1, 2019 at 11:45 PM #1269029Give their ways a shot and see if they work better for you. 🙂
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