May I know how to migrate the Unity3d model to DAZ

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  • #1969793
    YUJIAN
    Participant
    Rank: Rank 3

    I found many good scene models on Unity3D, and I exported them using FBX exporter. These models are easy to import into DAZ, but the problem arises. The maps of these models contain a large number of layered maps and mask map maps. I have tried various methods, but I don't know how to apply these stickers in DAZ, especially the mask map map. I tried the PBR with layered maps built-in in DAZ, but still couldn't achieve the effect, I tried to remake these textures using SP, but still couldn't show them. Is there any other good way?

    Please forgive the question raised by my translator

    #1971045
    Fernando
    Participant
    Rank: Rank-1

    plugin. daz for conversion (normal - 3d model) under Genesis 8.

    it's a pity that there is no plugin for daz studio to convert (normal - 3d model) for Genesis 8.

    #1971212
    Abad
    Participant
    Rank: Rank 5

    @baster Try this: No Unity install is needed...
    https://github.com/Cobertos/unitypackage_extractor
    If the problem continues, put a link with the asset, (fbx, obj, etc...+textures..)and we can see how we solve it...

    #1971332
    Ethiopia
    Participant
    Rank: Rank-1

    Thanks for that link @abad but it doesn't appear to be that simple for me. As you can see from the screenshot of just one of my assets, it's a mess of directories with stuff everywhere. No where is there a .unitypackage

    https://cdn8.bunkr.ru/Unity-Crap-01-7Ys7fkGm.jpg

    #1971356
    Abad
    Participant
    Rank: Rank 5

    @ethiopia It is up to the author to give a certain structure, but it is easy if you follow the logic of the tree. In animations, there will be some fbx, in characters/meshes you can see fbx, obj, ... and in the materials folder, well, textures, etc... They don't give it to you ready-made, in this case. There are other .unitypackages that do...
    And, if you don't clarify, well, you must necessarily install Unity, and export internally...

    The truth is that it is not my field to make video games. I have installed Unity and Unreal, and they seem crazy to me in Gb...
    Obviously, I uninstalled them...

    #1971465
    Ethiopia
    Participant
    Rank: Rank-1

    I did export from Unity (or Unreal or whatever the heck it is) and have a pile of .fbx files. After screwing around with them and the textures, I finally gave up feeling that it wasn't worth the trouble. I was hoping for a quick-n-easy solution.

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