Home Page › Forums › General Chat › May I know how to migrate the Unity3d model to DAZ
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Ethiopia.
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May 12, 2023 at 1:30 AM #1969793
I found many good scene models on Unity3D, and I exported them using FBX exporter. These models are easy to import into DAZ, but the problem arises. The maps of these models contain a large number of layered maps and mask map maps. I have tried various methods, but I don't know how to apply these stickers in DAZ, especially the mask map map. I tried the PBR with layered maps built-in in DAZ, but still couldn't achieve the effect, I tried to remake these textures using SP, but still couldn't show them. Is there any other good way?
Please forgive the question raised by my translator
May 14, 2023 at 10:38 AM #1971045plugin. daz for conversion (normal - 3d model) under Genesis 8.
it's a pity that there is no plugin for daz studio to convert (normal - 3d model) for Genesis 8.
May 14, 2023 at 5:01 PM #1971212@baster Try this: No Unity install is needed...
https://github.com/Cobertos/unitypackage_extractor
If the problem continues, put a link with the asset, (fbx, obj, etc...+textures..)and we can see how we solve it...May 15, 2023 at 12:26 AM #1971332Thanks for that link @abad but it doesn't appear to be that simple for me. As you can see from the screenshot of just one of my assets, it's a mess of directories with stuff everywhere. No where is there a .unitypackage
May 15, 2023 at 6:00 AM #1971356@ethiopia It is up to the author to give a certain structure, but it is easy if you follow the logic of the tree. In animations, there will be some fbx, in characters/meshes you can see fbx, obj, ... and in the materials folder, well, textures, etc... They don't give it to you ready-made, in this case. There are other .unitypackages that do...
And, if you don't clarify, well, you must necessarily install Unity, and export internally...The truth is that it is not my field to make video games. I have installed Unity and Unreal, and they seem crazy to me in Gb...
Obviously, I uninstalled them...May 15, 2023 at 10:06 AM #1971465I did export from Unity (or Unreal or whatever the heck it is) and have a pile of .fbx files. After screwing around with them and the textures, I finally gave up feeling that it wasn't worth the trouble. I was hoping for a quick-n-easy solution.
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