Home Page › Forums › General Chat › max file conversion to DS?
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Abad.
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June 5, 2022 at 8:38 AM #1816210
Is it viable to convert a max file to be useable in DS?
:/
June 5, 2022 at 8:57 AM #1816219If you have to ask, than no.
June 5, 2022 at 4:27 PM #1816363Hi sometimes I export my works in " 3DS MAX" as OBJ and import in DS for populating purpose
June 5, 2022 at 9:46 PM #1816444I've used this online conversion site to convert 3DSMax files to .obj, which then can be brought into DS. I wouldn't use it for anything except simple props though.
Edit - I just converted this bike from 3DSMax using the above site. From 3DSMax to .dae to .duf for DS. It was a bit fiddly but it worked OK. It's in the Free Resources section.
June 6, 2022 at 10:31 AM #1816647Basically, if you can export an OBJ, you can get it in Daz. There's always going to be some touch-up, but usually minor.
Then you can make a full Daz product out of it for later use/distribution.June 6, 2022 at 9:48 PM #1816821The ongoing problem with converting to .obj is that you often end up with a model with no separate parts and/or material zones. I've found .fbx or .dae to be a better conversion option in this respect.
Inside DS you can recreate new material zones for an .obj but if the model should have moving parts and is just one chunk you'll also have to rig it. It gets to the stage where it's probably not worth the effort unless you really need a particular model and can't get something similar somewhere else.June 6, 2022 at 10:33 PM #1816833Really, you just have to pay attention to the .obj export settings, particularly Write Separate Objects, Filter Objects, and Write Groups. These handle what you describe.
FBX is just silly broken as Daz implements it, and .fbx & .dae should really only be used if you absolutely must have rigging transferred with the mesh. Use .obj when the mesh itself is the most important thing.
June 7, 2022 at 2:45 AM #1816887"Really, you just have to pay attention to the .obj export settings..." @Amberkat
Are you referring to exporting .obj from 3DSMax or exporting from Blender after Max file conversion to .obj?
If it's the latter, where do I find the settings to do that? I really don't know much about Blender, or 3DSMax for that matter.June 7, 2022 at 6:33 AM #1816935No, I was talking about the Daz export, actually.
For whatever you're exporting from, I'd say be sure to export named vertex groups, material groups what-have you. IDK anything about Max, but Blender has that stuff as export options.
Importing to Daz is rather barebones, you want to pay attention to Read Polylines, Read Groups, and Read Surfaces.June 8, 2022 at 9:23 AM #1817304In particular, I use the 3DtoAll plugin, MaxToC4D. It does a very good conversion from Vray to "Standard material" to C4D (R20 or upper..). And the fbx, whether rigged or objects, with the C4D fbx exporter, are supported (miraculously!!..) by D|S.
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