Home Page › Forums › General Chat › Marionette strands?
- This topic has 8 replies, 5 voices, and was last updated 3 years, 3 months ago by
Abad.
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May 22, 2023 at 9:54 PM #1974918
Maybe it exists, or not..., but is there something like "Marionette strings/ or "ficelles" in french" for g3/g8...?
May 22, 2023 at 10:54 PM #1974937Found it on Sketchfab but couldn't find where to purchase, found it on Turbo Squid and it was $$$250.00 ??? Sorry, I tried. 🙁
May 25, 2023 at 6:34 AM #1975985Found one here. I think this is not what you mean. Its a Puppet. Did once a Marionette and made the strings myself. And es I know you...You want it animated.

May 25, 2023 at 10:59 AM #1976126@lucafeelgood , too many thanks for your help! Is for a "simulation" of a play of "Grand-Guignol" of Paris... "Les ficelles", by Paul Gavault... (Too strangre..., as usual..) 😀
I need "create" a scenografie of this...
Here the text: Is in French..., of course...with ropes or threads, which, with counterweight through pulleys on the "ceiling" of the stage, tighten those "ropes" with each movement of the actor... Like an IK, but real and live, in a play.... I love those challenges... https://www.mediafire.com/file/xwh7rzqomzi5bvy/Les_ficelles_Fantasio_magazine_gai__bd6t511924338.pdf/file
I'm going to look at your file, see if I have any ideas. 😀May 25, 2023 at 11:13 AM #1976131@lucafeelgood, Well, unfortunately, it doesn't even fit my idea...
I will have to make a study of applied trigonometry, and calculate the specific weight of "an arm" or "hand" on "human topometry" scales, in percentiles..., since now I do not have these physical persons. Yes generic "tables", but..., I am very stubborn and I want "everything exact": We can not be 2 weeks doing empirical tests....
These are "Martian things that we industrial designers do...". 😀May 25, 2023 at 11:21 AM #1976136@lucafeelgood, That's excellent and what an original idea.
May 25, 2023 at 4:02 PM #1976246Could you use a physics simulation in something like blender? Years and years ago I remember seeing a tutorial for C4D showing how to rig a pulley system using curves and - iirc - rigid body physics. Thinking out loud here, a cloth simulation using polylines or curves might work, but I think only if you keyframed the puppet and puppeteer motion first. IK chains maybe, but that's beyond my knowledge.
May 26, 2023 at 10:38 AM #1976588Grand-Guignol” of Paris… “Les ficelles”, by Paul Gavault
He Abad..what a beautiful story. Unfortunately, I can not read all that. But I can imagine. Good luck with it. Found this here...
@ethiopia thank you for the flowers..May 27, 2023 at 5:02 AM #1976932@SkippyTheMeh I am a perfect dunce! I forgot Cinema4D!
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