Magic FX 01--06 for UnReal.

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  • #1993492
    Ethiopia
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    These effects look great. Can I assume that they absolutely, positively will not work inside Studio even if you threaten them?

    #1993561
    Abad
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    Rank: Rank 5

    @ethiopia I guess directly, they can't be exported to Daz. I haven't tested it, but I "suppose" that they could be converted to the .vbd format (which Daz does accept...) or an .obj plus an .mdd, or an alembic.
    I'll take a look, although I don't understand much about Unreal...
    But the file, if possible, would have a "few" Gb... 😀

    #1993563
    Abad
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    #1993636
    Ethiopia
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    Rank: Rank-1

    Thanks @abad, I'll see what comes from them.

    #1993646
    Ethiopia
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    Rank: Rank-1

    That's interesting reading and I'm intrigued by the new NanoVDB from NVidia. Now all we need is for Studio to support it. I assume this would be a part of Iray?.

    #1993652
    Abad
    Participant
    Rank: Rank 5

    No... You can change the materials inside Daz...
    But, better try in Maya or Cinema4d, they already have a system of particles with them, and create. In Maya /Fx/Nparticles or some plugin. (also, Realflow or 3d Max..)
    For Maya, you need OpenVBD: https://github.com/AcademySoftwareFoundation/openvdb
    In C4d: https://help.maxon.net/c4d/s22/us/index.html#5455

    I think it will be better than adapting the "blueprints" of Unreal...

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