Import skeleton mesh into Daz studio

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  • #1898468
    tammebelg
    Participant
    Rank: Rank 4

    I ripped a game and am transferring the models to iclone. This is easy.
    Sample: https://i.imgur.com/i95DXH2.mp4

    How do I get this model with the animations in Daz?
    If you import the fbx then it's a mess.
    If you import it as an obj then it is a static mesh.

    Does anyone know how I can get this done. Or a link where this is explained.

    #1898473
    Recktat19
    Participant
    Rank: Rank-1

    You're gonna have to import the static mesh and re-rig it yourself. Or steal the rig from Genesis, though both take a bit of setup before.

    This may help: https://zonegfx.com/daz-studio-rigging-made-easy-mp4/

    #1898479
    tammebelg
    Participant
    Rank: Rank 4

    Thanks for the info.

    It looks like it will take a lot of time. Don't think I'm going to convert the Warhammer models to DAZ.

    #1898482
    Recktat19
    Participant
    Rank: Rank-1

    Yup, seeing how you got a working mesh already in Iclone, I'd really just use that to do your posing/animation. If you wanted to use iray, could always import an already posed mesh for static renders.

    #1898734
    Abad
    Participant
    Rank: Rank 5

    Try to translate the fbx motion to bvh in 3dxchange or MotionBuilder.
    But only the basic bones. the foot, arms and Hand fingers(if have motion..), the legs, hips, spine(s), neck(s) and head. NO eyes, ears, etc...

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