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December 29, 2019 at 6:20 AM #1399049
Anonymous
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December 29, 2019 at 7:01 AM #1399079Not sure I fully understand but heres my answers to what I think the questions is asking.
You want custom morphs that look real, learn some form of sculpting program. Zbrush seems popular with Daz artists.
If you want something already in morph form, youll probably never guess the exact morphs used. Td say the are several hundred facial morphs. I might dial one morph to 6% and another morph to 73%. Unless you contact the person youll never know.
If its a custom morph youll likely never get it. Most of the custom artists guard their babies jealously. If its custom settings you might talk a nice artist into giving you a general idea.
If youre trying to duplicate it blindly, the best way would be to load a rendered image and load every facial morph posted here. Then go through every dial and turn it. If it looks good move to the next dial.
To compound problems, there are hundreds of facial expressions that add detail as well as HD morphs. A raised eyebrow or a small wrinkle.
I gave up for the most part asking artists about there settings. There are a few that have shared custom characters here.
December 29, 2019 at 8:51 AM #1399175This happens so many times, and it puzzles me.
I suppose I could understand a clothing or texture vendor being protective of their custom character, as it might give a hook as their brand ambassador.
If you are a vendor that sells characters however, why would you do that?
People are interested in your character, why not sell it to them?:0/
December 29, 2019 at 9:15 AM #1399201Anonymous
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@eelgoo no, this is someone else's work. It's not about this character, but about the proportions of the face - I canโt understand how to implement this. and the photo is only one, it would be a couple, from different angles, even questions, would not have arisen. looked and render and daz there did not see anything like it ..... although maybe it looked bad ??? So I came to ask - can anyone advise what to do ....maybe there is a similar character - to inspect and understand what I'm doing wrong ..
December 29, 2019 at 10:24 AM #1399279@tundrauk....Maybe you should look for portrait drawing classes instead of morph parameters.
December 29, 2019 at 10:40 AM #1399292When Adam came up with a similar question,
I suggested googling 'human proportions for artists pdf'
It came up with articles of relevance.๐
December 29, 2019 at 11:28 PM #1400185A lot of artist are making characters look like Alita. Ive found when I start dialing custom characters I tend to overdo something and ultimately scrap it. I am trying to tone back some of my dialing. That said, I've seen people that do not actually always conform to what we would consider normal. Ive seen huge noses and nosed that are almost not there. Ive seen large and small eyes. Huge lips and super thin lips. Women as flat as men and women that literally need a wheelbarrow. My friends wife is taller than me and Im 6'3" and my wifes dad is a head shorter than his daughter. An old friend of mine was so fat one of his legs was the size of my waist. So even though I would like to stay around what I consider normal, people arent normal.
December 30, 2019 at 2:07 AM #1400356Anonymous
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Thanks to everyone for the advice. my time on the resource has come to an end.
@Adam separate to you Gigantic Thank you for Brigid. Happy New Year to all! Health and Success !!! -
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