Iclone vs Daz

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  • #1980085
    maryssmith
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    Rank: Rank-1

    I have never used Iclone but remember someone said that Iclone's cc4 has less vertices and faces than Daz Genesis 8. I wonder what are the advantages of Iclone over Daz, especially when considering Iclone products are much more expensive then Daz

    #1980090
    Ethiopia
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    Rank: Rank-1

    I'm not really a user of iClone stuff and don't play the game so take this with several grains of freshly ground pepper.

    I bought (and ripped from hack sites) a few iClone items to use as architecture inside Studio. what I found where items with lower mesh density and therefore lower detail. This was fine for background architecture. The big difference was in the textures and maps. Daz stuff has large (sometimes too large) texture maps and all kinds of displacement maps and involved Iray shaders. After conversion, the iClone items looked pretty simple, flat and kinda 'blah'. Adding the Ira Uber shader helped but some stuff would have needed more work.

    I still think they're a good deal, especially when you can get them free since there's some neat rooms and scenes that you can't find natively for Studio. There's one HUGE (gargantuan, massive) church I keep looking at that has no equivalent in Studio.

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