IClone/Unreal question...

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  • #1794844
    Biff the Adequate
    Participant
    Rank: Rank 4

    I know nothing about IClone or Unreal so I'm just guessing that they need to be converted before use in Daz? If so, what is required to convert them?

    Thanks guys and gals!

    #1795534
    mxyzptlk
    Moderator
    Rank: Rank 7

    Nothing in iclone or unreal is designed for use in daz studio. Static props can be exported then imported into daz with little effort. Most everything else can be exported and imported into daz. However, rigging will be needed to truly use any figures. The only exception is if you are planning to use Zwrap or wrap3d to convert iclone/unreal figures into morphs for a genesis figure...or any figure already available for Daz Studio.

    #1795535
    Biff the Adequate
    Participant
    Rank: Rank 4

    @https://zonegfx.com/wp-content/uploads/avatars/11557/5d280dc8be31f-bpfull.jpg

    Appreciated! There were just some nice looking military hardware models onsite and I was wondering about conversion complexity. Not really bothered about any figures or anything requiring rigging etc.

    Cheers 🙂

    #1795541
    mxyzptlk
    Moderator
    Rank: Rank 7

    Weapons shouldn't be too much of an issue. Sizing and texture tweaking will be needed, but otherwise, pretty straightforward.

    #1795543
    Biff the Adequate
    Participant
    Rank: Rank 4

    So which software would I need to convert to DAZ (or obj or whatever) 🤔

    #1795584
    mxyzptlk
    Moderator
    Rank: Rank 7

    Unfortunately, iclone assets can be converted...but only with iclone as the export origin. I don't know of any other program that will do it. I believe uassets pose the same issue.

    #1795589
    Biff the Adequate
    Participant
    Rank: Rank 4

    @mxyzptlk Thanks so much mate really helpful and appreciated!

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