A few days ago i was bored and exported a textured figure as fbx file.
Then took the torso map from the exported folder and opened it in photoshop.
I cloned the moles to make more moles on the skin and made a bit of a mess..
I loaded the skin back onto the figure, and I saw all the moles so made some test renders.
Today I found the test renders and thought, oh yeah that was cool, I might do that again.
But I have gone totally blank, and cant remember how i got the texture map to show up on the figure in Daz in the first place.
I thought i just added the edited map back via the surface tab before but that's not the case..
I have no clue how i did it......