(QUESTION) How is a Daz script made?

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  • #1607193
    globalrecession2009
    Participant
    Rank: Rank 4

    I would like to learn how to create a script for daz studio, just like Zevo and Riversoft do.
    I don't know any computer coding language but i would learn whats needed to be done.
    I know you need to learn to crawl before you can walk, so I will be starting from scratch.
    What do I need to know to start this journey?

    #1607194
    Perlin
    Participant
    Rank: Rank 4
    #1607199
    globalrecession2009
    Participant
    Rank: Rank 4

    Thanks

    #1608147
    Abad
    Participant
    Rank: Rank 5

    Forget those Renderosity courses. Winterbrose (the author of those "courses" ..) doesn't explain anything about scripting. Send me a private message, and you will see some light. (Even I am fed up and tired of programming something ...)

    #1608188
    Abad
    Participant
    Rank: Rank 5

    The only way is to see the code of those "dse", and assimilate why. A script "dse" is useless to learn (it seems like porridge ..). Much less to apprehend. You have to learn to do scrits from scratch: Nothing is certain, because the documentation of Daz is ... is what there is. (I think they have not updated their pages for a decade on scripting ...) The only thing necessary is to see the "dse" code, see how they do it, and adapt it to your needs.
    But, I have the key to see "hidden things" ...

    #1608462
    eelgoo
    Moderator
    Rank: Rank 7

    OK since Daz scripting was mentioned, I would like to run this idea past you all.

    It was triggered by Zev0's recent publication of Dial Control, a handy little script that identifies & paths morphs.

    What I am thinking of though, is that I often, & I suspect others do too, save kitbash outfits as a wearable preset.
    It occured to me that the pathing function would be really handy for texture changes & morph adjustment of kit bashed items. I know there is SMART content for those that use it, but it is a far from perfect solution.

    If the paths for clothing locations could be shown, perhaps via a script, preferably clickable, it would ease finding installation of individual items to facilitate morph adjustments & texture changes.

    What do you reckon?

    🙂

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