So I'm trying to "combine" 2 MDL shaders into one via shader mixer. Well the combination shall not result in a union, but an intersection of part of the shader properties into an existing shader.
In Soto's Breast Utilities 2, a custom shader is used by the vendor called "Iray Uber Details", which is basically an Iray Uber with some custom additional parameters. Same goes to V3Digitimes's Wet and Tanned Skins, where another custom shader is used, called "WTN81", which is an Iray PBRSkin with another set of custom parameters.
My goal is to copy the custom parameters from WTN81, along with their associated bricks, over into Iray Uber Details.
Is there a way to quickly copy the custom parameters and paste them over to a brick, in which case in another shader workspace? I find the entire shader mixer to be super lacking in functionalities. It seems like it's trying to tell me that the only way to fully map the custom parameters over to another brick is to create the user parameters manually one my one, and associate the bricks manually (and I'd probably need to create them too).