It’s very simple. I convert the DAZ character (using the CC5 tool) and replace the teeth and eyes. I also add wrinkles for the adult versions. That’s the foundation. I can make plenty of other changes later, but I want to get a few characters ready first. Plus, these characters can be converted for Unreal with a UE5 skeleton in just a few clicks.
And creating a 4K photo or video takes seconds or minutes, not an hour like in DAZ3D. I have to admit, though, that a DAZ render looks better.