Hi everyone,
I'm having an issue when exporting a Genesis 9 character from Daz Studio to Blender.
I added the Anatomy Essentials to the G9 model, but when I set up the materials in Blender, the skin shader/properties from my Global Skin setup don't apply correctly to the anatomy area. This creates a very noticeable seam, making the genital area look like a weird, unblended patch that doesn't match the rest of the body's texture, roughness, or SSS.
Does anyone know how to properly map or project the Global Skin/Hair material onto the anatomy zone so it blends seamlessly with the main body texture without looking like a separate piece? I'm trying to get a cohesive look across the entire mesh.
Any workflows, node setups, or plugin tips (like Diffeomorphic adjustments) would be greatly appreciated. Thanks in advance!