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ADAM.
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September 9, 2024 at 5:11 AM #2089990
I think that's how it goes Adam. Been playing with AI a bit, but Legolas or Frank should be able to explain.
September 9, 2024 at 5:44 AM #2089994Yep basically but you know AI will never spit out the same thing twice, and while one aspect might improve with additional prompting another may get worse. You could inpaint to fix problems but that's also very hit and miss. By "mark that image" do you mean re-use it with ing2img?
When I get something OK I take it into ing2img which will keep the basic structure, then you can roll the dice again hoping that the bad bits will fix themselves and you'll end up with a "masterpiece" .... chasing the dragon.
Whatever turns up will only be a compromise between what you want and what you get, just like everything in life.
What we don't need is an argument about which art process is more legitimate than another nor those who think their method is somehow superior.September 9, 2024 at 2:48 PM #2090053I wouldn't tell a person colored pencils are superior to a pressure pad.
I might say it takes more talent to paint an image with oil paints than to photograph it.
If i were to write down everything I wanted and hand that list to a person who does commissions, how does that differ from handing it to AI? The artist presents me with a sketch of what he plans to do. I tell him change these few things and it will be fine. AI takes a few minutes the artist takes a few days. Once completed can I sign my name to both?
Now if i personally alter the image. Add some flowers. Change the pose. Move the lightning. Position the camera. Is it the same as telling someone else to do it?
I think the art is amazing and a lot of it is very inventive. I just dont see how I could sign my name to anything it produced.
September 9, 2024 at 2:50 PM #2090054DAZ working in conjunction with Stable Diffusion is a way to loosen a lot of the burdens for me.
I create the scene I have in mind, first in DAZ. (this just gives the AI a general layout/idea of what im looking for). And feed that output render into a controlnet within SD. Theres a lot of different controlnet options to interpret what I am looking for. Then prompt, render. Then section things off with inpainting and changing settings for those markings and render again. Then repeat (probably many times and changing many settings). Then repeat with inpainting and fixing other sections, etc..Its time consuming. You can spend an afternoon twiddling with DAZ sliders and light settings until you get it right. Or you could spend an afternoon inpainting, testing prompts and setting values in stable diffusion.
If you have a specific scene you have in mind that you want exactly as you envisioned it, then either way you choose, you WILL be spending the afternoon trying to create it. (unless you are happy with any random thing SD spits out), but most people have a vison in mind, and it will never spit out exactly what you want without some work.
September 9, 2024 at 3:35 PM #2090059I let AI enhance a daz image I did. I was very impressed with its remaster. I think this and maybe having it alter my base image will be as close as I get to accepting it. Even then I think thats walking the line but I "feel" more comfortable with me starting the control group than trying to guide randomness to achieve an unknown outcome.
September 9, 2024 at 4:04 PM #2090061AI seems to be able to take images and convert them into 3d. That could be fed into a 3d printer.
If I took the picture of your sculpture and made a 3d print of it, is it my work?
Since you have talent in sculpture, would you stop the hands on approach and let AI decide what you want? Tell it your vision and let it print out 3d sculptures for you. You might but I bet you'd feel more satisfied by doing it yourself.
Just a matter of time before the sculpture farms start if they haven't already. People will take credit for putting a cats head on the thinker. The toilet image of him is funny.
September 9, 2024 at 4:14 PM #2090064Yes, AI definitely improves on the DAZ images. Try taking a very generic DAZ scene, with just base characters. Not even hair, or clothing. Then inpaint and mask each section one at time in SD and change things up.
Or you could create a full just about perfect scene in DAZ and just want to make it better, you can do that too. DAZ is terrible at human faces, so its fun to just mask one face at a time in the scene and change the facial expressions (AI does expressions WAY better than daz expression poses). But you will need to learn the CFG adjustments, because one size does not fit all. One element in the scene might require a much higher or lower than another thing. Usually the bigger the area masked needs an increase, and smaller area use less. (usually that has been what I encounter)September 9, 2024 at 4:55 PM #2090068@Adam
I think it's an and/and thing.
I have started to play with Zbrush last winter (stranded, so have to start again this winter)
I wanted to learn so I could make a 3D sketch BEFORE I start with clay.
I could put such a sketch into a 3D printer and let the machine make a physical representation of my 3D Zbrush object.
Zbrush is not an easy prog to work with, so Again I would have to spend a lot of hours to master it, as I did with getting to know clay, and what I can, and can not do.
When it gets to ownership of something, I would say that, as long as you lean on work of others to create something, you are at best a clever thief.
Creating something with your own hands is not given to everyone, so people have to use "help" of other things.
Remember paint by numbers?
People proudly showed "their" painting.As long as you do not take credit, or make money with what you produce, I don't give a rats ass how you enjoy creating things.
For it is the journey, not the destination that is important.
( the fun you have creating something)PS
I will always prefer real clay over 3D printing, but clay has it's limits in usage. I might use a printer if I would like to create something that would be impossible to create with claySeptember 10, 2024 at 11:12 PM #2090275"I would say that, as long as you lean on work of others to create something, you are at best a clever thief."
Would that include everyone who uses Daz/Poser pre-made models for their art? While I agree that making something from scratch is satisfying, doesn't it also rely on borrowing (stealing) the artistic style from those who came before them... impressionism, cubism, surrealism, symbolism etc. All art is derivative, except perhaps the very first cave painting 64,000 years ago.
"For it is the journey, not the destination that is important." Yep that's the fun part IMO. I get more enjoyment from creating than from what I create.September 11, 2024 at 3:38 AM #2090287Would that include everyone who uses Daz/Poser pre-made models for their art?
In Theory at least you buy the assets for DAZ/Poser, AI just harvest everything it can from the net.
I think you do great work with AI Frank, so do not get me wrong, but getting a lora of say Monica Belluci, and create images, and shout look at my art, is a bit different from what you and legolas do ( You train your own AI if I understand that wright).September 11, 2024 at 7:26 PM #2090390AI art is a lesson in dictating.
Tell AI to make cat girl.
Tell AI you didn't like that interpretation, cat girl needs shorter fur.
Tell AI she needs biger green Eyes.
Tell AI eyes are to big.
Eventually it will randomly generate something youll accept.
Its not much different than ordering a commission.Its the last step in the journey of push button make art and while it may produce spectacular results, I have no idea how someone would find any pride in its results. You did a great job of letting AI do everything for you. Congratulations.
I will say I enjoy tossing crazy random word salad at AI and seeing what it comes up with. Id never say it was something I did. Id say its something I had AI do or something I ran through AI. Similar to Daz. I didn't make this character, or skin, ect... i just played digital dress up.
Actual hands on art is something I appreciate more.
September 11, 2024 at 8:45 PM #2090396Tell DAZ to load a cat girl morph.
Tell DAZ you didn't like that interpretation, by adjusting a slider to make cat girl have shorter fur.
Tell DAZ to make the eyes bigger by sliding a morph slider.
Tell DAZ eyes are too big, and slide the slider to make them smaller.The process is the same. The tools are different. In both cases, the user is interactive and giving their input.
Same process also applies to any other software whether its zbrush, blender, photoshop or anything else.
Its why every persons output is different from another persons, they put their own style to it.
September 12, 2024 at 12:16 AM #2090422Same but different. Daz is a crutch to AIs electric wheelchair. Imagine how talent deprived this guy was
Neither is exactly doing it yourself 100% but Daz isnt rolling dice.
September 12, 2024 at 1:24 AM #2090427Frank making his art. 🙂 .
September 12, 2024 at 1:58 AM #2090431Dr Who (old) is amazing. Better than any caveman drawings
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