Fixing Clothes

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  • #1191134
    Perlin
    Participant
    Rank: Rank 4

    Hi guys, sorry for my dumb question.
    What is the best approach for fixing such problems when we use two shirts and pants from different products like this pic :
    Clothes Fix

    #1191142
    DvLMan
    Participant
    Rank: Rank-1

    Select the item in the scene tab and then look in the parameters tab for any possible morph/adjustment dials.
    If there aren't any search here for ""Fit Control" or "SY Clothing Fit"
    These will add the morphs/adjustments to the items based on which character you are using in your scene.

    There are no dumb questions my friend, no one starts out with all the answers.

    Edit; Missed a word

    #1191148
    Perlin
    Participant
    Rank: Rank 4

    Thank you so much DvLMan! so your way is easier and better than "importing figure and clothes into the Marvelous Designer" and fix it there and re import into the Daz.
    I watched it here : https://www.youtube.com/watch?v=M9o8skP9kLc&t=1331s

    #1191967
    Checkit1414
    Participant
    Rank: Rank-1

    DvLMan pretty nailed it well with the easiest way to fix "cloth collision" when dealing with multiple layer of clothing.

    First way is to always click on the pieces of clothing in the scene tab and to check if there is any premade morph included in the clothing in the parameter tab that would allow you to specificaly target the problematic area and adjust how loose that part of the clothing is. (In your case, some sort of left waist/hips loosening/tightening.)

    There is almost always premade morph in clothing nowaday. But not always.

    This is where DvLMan easiest solution #2 come in. ”Fit Control” or “SY Clothing Fit” are very powerfull scripted tool that can rapidly create morph into pieces of clothing if no morph already exist or if the morphs existing arent usefull. I personnaly use Fit Control more and would recommand it to you. For example, i know it create left and right hips/waist lossening morph that can help you fix that pokethrough you are having here MJT.

    Lastly, if those two solution aren't yet enought or they still can't do/fix what you are trying to do, i have a third solution for you MJT that would maybe be better than needing to import your work into Marvelous designer.
    Because sometime, morphs in cloting or in the scripted tools are too "general" and don't target the specific place on your clothing that need fixing.

    What you can try to do, it using the D-Form tool in Daz Studio, ( Not D-force !!! That's something else.) and create you own custom fixing morph.
    Just like the name say, it can "deform" object. And help fixing specific pokethrough.

    There is multiple tutorial video on D-Form. Here is one for example (in english) that show step by step with multiple exemple how it work.

    It require a little bit more learning at first, but it's operation is pretty simple. It's achieving the result we want that can sometime be a little be of challenge. Depending on how complex the thing you want to do is.

    The more pratice you get with this tool and the more time you use it, the more complex morph you'll be able to create. It can even do so much more as even create an entire new pose for a part of a clothing or hair. Shown by exemple here in this other short video.

    Hope that all this can help you MJT. And happy rendering!

    P.S: My two cents about Marvelous Designer and the video you linked MJT. What WP Guru teach in this video work really great for adjusting and fitting cloth to a character. I would say it's the "creme de la creme" technic. Things and knoledge that 3D content creator do/use.
    But in my opinion, even with great tutorial like these, i would call this "Using highly advanced" fitting technic. It's really more for people who have years of Daz Studio experience and/or having quite a very good grasp and knowlegde in 3D creation, manipulation and morphing in Daz studio and other tools programs that can import/export the same ressource.

    For beginners and/or people who really just want basic simpliest way to achieve a not so perfect but decent result, it would be best not to immediatly jump and try that technic. But hey ! If you want to learn and become a 3D expert with more than perfect result, go for it!!! ^_-

    #1191977
    Perlin
    Participant
    Rank: Rank 4

    my friend Checkit1414! You spent a lot of time helping and guiding me. thank you so much. And thank you for introducing another method.I will try all these methods. I am a beginner and I am very grateful that you answered my question very patiently.

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