Finding a Problem Morph

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  • #1860527
    Soonie
    Participant
    Rank: Rank 3

    Somewhere along the way I have picked up a morph that gets loaded every time I load a G8F character. This particular morph gives her a cartoonish sort of anime look, bigger eyes, narrow mouth, poutier lips, etc. In the past I have found these troublesome morphs by saving the character then removing all but the base morphs into another folder, reloading the character and then see which morphs it complains about. That trick isn't working with this one.

    Short of basically adding a set of morphs back to my content folder and trying to load a character (which will be hours of work) until I find the problematic morph, does anyone have any suggestions that might save me some time?

    Thanks

    #1860536
    Niala
    Participant
    Rank: Rank 4

    Some characters are buggy and have default morphs set.

    To fix it:
    load a new scene with the g8f base char and select the g8f.
    Select parameter tab and go the hamburger menu>preferences>show hidden properties ON.
    In the parameter tab select "currently used".
    With a vanilla G8F all dials should at 0.
    By looking at the non-zero dial names, you can get an hint on what is the char that creates a problem.
    Otherwise, set every non-zero value to zero, click the gear on the upper right of the parameter and set its default value to zero too.
    Do that for every non zero dial and once all is cleared, File>Save As>Support Asset>Modified Support Asset
    Quit DS and verify that all is OK.

    #1861555
    Soonie
    Participant
    Rank: Rank 3

    Thanks. That has helped identify some problem morphs, but I still have issues with the ClusterBomb Implant 7 and 8 morphs. The values are zero, but it still wants to load these morphs.

    Looks like a long road of separating morphs into different content folders.

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