Fbx to Duf (Pose)

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  • #1810229
    Abad
    Participant
    Rank: Rank 5

    When I make an animation in MotionBuilder and pass it to D|S, when converting it to duf, some shoulder deformations occur.
    Does anyone have a medieval grimoire with the correct invocation so this doesn't happen?

    #1810526
    Abad
    Participant
    Rank: Rank 5

    Partially fixed... Be carefull in read the Readme.txt!
    https://www.mediafire.com/file/n9j1ntt7tg3e66g/dance.zip/file

    #1810912
    Lucafeelgood
    Participant
    Rank: Rank 4

    Well I try your movie. First...I like the dance and I like the music. The camera is for me a bit restless...But ok. Depends on the context. And yes around frame 1553 the Humeral head necrosis starts. It is really hard to find the problem. In my case...I did not find it. Maybe it was a copy and paste problem!??! Well I do not know. Hopefully you get it one day right cause it is a nice animation.
    Wish you good luck.

    #1811260
    Abad
    Participant
    Rank: Rank 5

    @lucafeelgood Is a Miku Miku Dance aniamation, (a ".vmd" format..). The F-Curves in rotation seems good in the PMX model. I use "MMD4Maya", then, send to MotionBuilder or save as fbx.. After filterig in MOBU by "smooth", and "peak removal, and "key reducing" at 0.2 in "Precision", and bake my definition of character of G8F, to Rig Control, even the skeleton, is seems fine all... The problem is the convertion to duf, coz the aniblock is rigth, but the duf...
    Unfathomable mysteries typical in Daz... 😀
    https://github.com/gameboy12615/MMD4Maya

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