FaceBuilder for Blender

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  • #1411326
    StarLord
    Participant
    Rank: Rank 4

    Have anyone tried this software? Looks promising.
    It's currently open for Beta testing, so its free at the moment.

    https://www.keentools.io/download/facebuilder-for-blender

    #1414537
    marvhartigan
    Participant
    Rank: Rank-2

    It takes a bit of getting used to, but it's pretty cool. If you get R3DS Wrap (or if you're familiar with shrink wrapping) you can transfer your results to Genesis 8.

    #1417877
    StarLord
    Participant
    Rank: Rank 4

    Thanks. Any recommended tutorials for using shrink wrap to transfer results to G8?

    #1418372
    marvhartigan
    Participant
    Rank: Rank-2

    Honestly, I couldn't make heads or tails out of the shrink wrap in Blender, which is why I use R3DS Wrap. It's pretty simple, though getting Genesis 8 to Wrap is a bit tedious as you have to delete some geometry, otherwise things will get super messy.

    #1418639
    nejcsterle
    Participant
    Rank: Rank-2

    Do you mind adding some details on how to transfer created morph to genesis 3/8 figures? I created a morph in blender, but don’t know how to wrap it...

    #1419074
    marvhartigan
    Participant
    Rank: Rank-2

    I'm not great at explaining things, but essentially what you'll need is a G3/G8 head obj without the eyes, mouth, teeth, and tongue. Take the created mesh from Facebuilder into Daz, scale it down and try to line it up as best as possible with G3/8. Take both into Wrap, create a point selection node, plug both models into that and select some points to match up. When you're done, create a wrapping node. Plug in the two meshes and the point selection node into it and compute it. When that's done, you should have a new model that will become compatible with Genesis 3/8.

    Bring in a full G3/8 (without any morphs dialed in and without the eyelashes) create a latice node, plug in the full G8 into the first socket, the G3/8 head into the second socket, and the mesh created from the wrapping node into the last socket and set the latice neighbors to 15. After all of that, you'll have a new morph for Genesis that you can either export or refine. As far as refinement goes, I'd recommend looking into the R3DS Wrap Subset node tutorial to get the gist of it.

    #1419823
    nejcsterle
    Participant
    Rank: Rank-2

    Hmmm ok, will check this out today. I just don’t know how I could get genesis 8 head only, I thought the mesh wasn’t supposed to get split?

    #1419881
    Sara1985
    Participant
    Rank: Rank 7
    #1419903
    marvhartigan
    Participant
    Rank: Rank-2

    @nejcsterle Like I said in a previous post, getting just the head can be a bit tedious. What I did was I used the polygon editor tool in Daz and deleted the parts that I didn't need for the initial head morph. That's also where a standard obj of the full Genesis and the latice node in Wrap come in.

    Though, if you're doing a full body morph, you can skip the polygon editor tool portion and just export the base Genesis 8. You'll still have to work with the polygon selection tool, subset, and replace nodes in Wrap. Otherwise you'll end up with distorted eyes and mouth parts.

    #1420691
    StarLord
    Participant
    Rank: Rank 4

    Thank you very much. R2DS Wrap looks interesting, I'll look into it.

    #1947095
    MileniumPro
    Participant
    Rank: Rank-1

    Not possible like this. You can not just make a morph without eyes or for the head only. It has to be the exact same topology than the FULL BODY G8.

    "but essentially what you’ll need is a G3/G8 head obj without the eyes, mouth, teeth, and tongue"

    But than you have a model without eyes, mouth, teeth, and tongue and it will stay like this in DAZ, even when loaded to new figures as morph!!!

    #1947189
    Richard Y.
    Participant
    Rank: Rank Overload

    Yea, you're correct but maybe he did not really mean that I suppose ~
    Anyway there IS a simple way to wrap the head object from Face Builder in Wrap3D/4D.
    After making necessary alignment, just use G8's fullbody obj plus the nodes of SelectPolygons and Subset to wrap the FB's head. Then based on the wrapped result, use the nodes of ApplySubset + SelectPolygons + Replace to combine the final geometry.

    #1947222
    MileniumPro
    Participant
    Rank: Rank-1

    WHAT? I try all day and the best I can do is a mesh morph withou eyes, mouth, teeth, and tongue”, and it can only applied to Genesis 8 without eyes, mouth, teeth, and tongue! (When I save the morph I'm forced to save the edited Character as a new preset, no way around it and it's not G8 anymore, but something else. Some eye, mouth, teeth, and tongue less monstrosity.) <- Thanks to the great guide above.

    "use G8’s fullbody obj plus the nodes of SelectPolygons and Subset to wrap the FB’s head. Then based on the wrapped result, use the nodes of ApplySubset + SelectPolygons + Replace to combine the final geometry."

    What? I don't understand- "Subset to wrap the FB’s head"?
    "use the nodes of ApplySubset + SelectPolygons + Replace to combine the final geometry." What? Where in Daz or Warp or blender?

    This doesn't sound easy at all. Can you please be more clear what I should do? I can't follow your approach at all

    #1947250
    Frank21
    Participant
    Rank: Rank 5

    Makes little sense to me either @Spacemad.

    ho

    #1947271
    Richard Y.
    Participant
    Rank: Rank Overload

    @spacemad
    Right, disconnected polygons have to be unselected by using SelectPolygons node...Anyway, instead of making it too much wordy, pls just follow this tutotrial:

    I learnt it from him (Kelvin Jin, aka shinteo) years ago. He's good at making all these stuff~

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