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Tagged: DForce
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December 4, 2017 at 10:19 pm #414544
I think dForce is a great advancement for DAZ Studio, but I'm scratching my head trying to figure something out. I can't seem to find a tutorial or example for the following scenario:
I have a female figure (G8F) in the dForce Romantic Dress seated on a chair. She has one leg up on the arm of the chair. I'm trying to get the dress to drape over the arm of the chair and the seat.
I'm currently positioning the model at in front of (Z+ Axis) and above (Y+ Axis) the chair at 0 and 30 on the timeline respectively. I'm using the memorized pose and the upped the stabilization time to 3.
No matter what I do, the dress goes into the chair. Has anyone become an expert enough that they could help me figure out why?
December 4, 2017 at 11:30 pm #414585I've only really messed with dforce a few time so far, but i've have poke through problems that were fixed by adjusting the collision settings.
December 5, 2017 at 11:04 am #415047I did try it something like it and I've never been able to do it. I'm very interested to know how to do seated poses with dForce.
December 5, 2017 at 5:31 pm #415445So... dForce takes some getting used to, but I've figured out the multiple issues that I've had with it. Hopefully this helps anyone else that may be struggling.
First off, the fix was simple for the dress going through the chair. Just add a static modifier to the chair. I guess I didn't think about that because I assumed that the clothing would automatically collide with all objects in the scene (like the initial tutorial with the plane and the sphere).
Then came the real problem. It seemed that no matter what I did, I would get about 60 - 70% into the simulation and the dress would simply explode, looking a lot like a rose. This truly baffled me. After looking at countless DAZ Forum posts that typically went over my head, I finally found the answers I needed.
1. Make sure that visibility is turned off for ALL objects that are not relevant to the simulation. This includes extra props, eyelashes, and hair. The simulation will calculate collisions for all items in the scene, so you will increase the speed of the simulation by following this guideline.
2. Make sure that your figure does not self collide. Make sure that if your figure has hands on the hips that the fingers don't poke through the skin. Scrub your timeline and make sure that no body parts pass through each other. If they do, you'll need to move them and add a keyframe.
3. Make sure that neither your character does not collide with props in the scene. If your doing what I'm doing, you have to make sure that buttocks don't go through the seat, no elbows through the armrest... you get the picture. Back to the hair; turns out that was my problem. The hair was poking through the figure and the clothing in the back. Created major issues.
Hope this helps save some headaches!
December 5, 2017 at 6:22 pm #415536nice information.
December 10, 2017 at 4:43 pm #420781@robf4g210, I read somewhere (I can't remember where) that if you're having issues with "sploding" objects when simulating dforce, if you increase the number of instances (is that the right term?) then the simulation has enough time to account for the collisions and doesn't wig out. I haven't tried it, just something that I read when nosing around about dforce.
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