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Corbeau.
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September 28, 2019 at 1:37 AM #1263788
If I have an article of dForce clothing that is going to be say, in a sitting position, or laying on top of a chair/crate/table/bed, something above the floor, how do I get it to drape ONTO and not THROUGH the object? I see people doing this but can't figure out how.
September 28, 2019 at 7:21 AM #1264097I have never bothered with dforce myself, but my guess is it uses an additional invisible ground plane?
September 28, 2019 at 8:49 AM #1264199Unfortunately dForce is less efficient than most traditional clothing morph methods and more resource intensive. Sometimes it works and you have a great moment but there are so many factors in the process that it is generally a waste of time. I am not sure it has improved with 4.12 as it seems there are major problems with this release (but I was unable to download it). Some dforce products are provided (by the author) with presets allowing sitting positions and drapes, if it is not the case you will have to be lucky and need time to succeed (by trial and error), your RAM and processor will be a factor too....
Sorry to be of so little help.September 28, 2019 at 9:32 AM #1264247I have been working [ineffectively] with dForce and probably need to follow my own advice here...
There are tutorials that explain the workings of dForce and how to use it.
There is one that can be accessed directly from the dForce pane in Studio. Beyond that, since I have not tried accessing them myself, I'm not sure where any others are.September 28, 2019 at 9:46 AM #1264260Anonymous
InactiveRank:
I watched this tutorial and it gave me a good insight into dforce.
(https://www.daz3d.com/powerful-dforce-discoveries-and-solutions)
It used to be on the zone but has "GONE" now.
Cheers
TonySeptember 28, 2019 at 2:59 PM #1264605Good to know information!! Plus I just uploaded: Powerful dForce Discoveries and Solutions. It should be available soon.
September 28, 2019 at 10:19 PM #1265035OK, thanks guys. I did watch a tutorial on 3 basic dForce things I saw at DAZ that was draping a shirt over a chair, reverse gravity, and something about a guy crushing a barrel with his butt. LOL So I learned about the timeline thing.
Now I get the clip through clip out issue. Its that gravity THANG!!! Now the shirt above the chair makes sense.I tried adding dForce to hair but DANG... I have a gtx 1070 and it only got to 59% of the part before simulating at 35 minutes and I said no thanks and stopped.
@creationz thank you, I'll grab it.September 29, 2019 at 8:31 AM #1265482@LivingPixels
Thank you for your precious hints. I have a simple example of the problems with a dForce piece of clothing which disgusted me : I tried to simulate George 8 (this poor guy has almost no good clothes) wearing a Blacksmith outfit and fighting (actually beating a poor G3F). The drape was never good around the belly (yes I know with George it is a challenge).
Thanks for your interest.September 29, 2019 at 9:00 AM #1265527Thats pretty cool LP.. What I really like is the hair laying on and draping over the bench.
The gravity thing and the clip through thing you mentioned also explained why dForce hair is positioned in a friz doo before simulation. LOLSeptember 29, 2019 at 7:26 PM #1266142Pixels is right on the money. Now that doesn't mean it'll work well. But with tweaking and some calculations, you can layer items, run multiple sims, add DFORCE Weight Mods, many different types of those, edit those with weight brush, and so on.
For some of the alice work i did in the looking glass(pretty much the same layers as above, dress, apron, belt), i would run the dress as a sim, then lock that, but keep it visible, then dforce the apron on top, then the sash/belt. 3 sims, and they all ended up colliding well. it's actually my favorite feature, makes everything look so much better then the old school bending.
oh, and play with dforce wind node, i love that with a long skirt or hair. you can even do the marylin monroe stuffs over the vent. 🙂
September 30, 2019 at 6:52 AM #1266702@LivingPixels
Thank You for your great contribution and work, the main thing I wanted to drape perfectly was the apron... I was never able to remove the lower left inward look whatever the pose alterations (I notice the same problem with your render), your very accurate remarks explain why. I must admit your result is rather satisfactory. But I needed several renders for this character in several positions and when I got the feeling that it would take forever I decided to quit.... In fact I retreated by using a different character with traditional morphed clothing. You prove it is feasible but at a high cost. Thanks again.September 30, 2019 at 7:02 AM #1266710@corbeau well, by the way he treats women, you're better off going with a different character, because I'd be stuffing a lit, short fuse stick of dynamite up this guys butt. LOL
October 1, 2019 at 3:16 PM #1268515@dragon, I agree he clearly deserves to be taught a lesson the hard way, in fact he is one of my most sinister characters (in Horror RPG scenarios I design), he may be even worse than you think.... (the apron I was trying to drape was not for a leathersmith but for a butcher...)
October 1, 2019 at 9:24 PM #1268902@corbeau I've always been in awe of writers that can do BOTH evil and good characters. I could never put my mind into a warped sense of reality enough to understand an evil mentality.
As a kid I was bullied by classmates. Beat by my step dad. Joined the military at 19, and ever since then, I've always been a guardian, standing up for whats right. Protecting others. Even being disabled, I'd use my cane to beat the crap out of someone whos hurting another. Yeah, I got some evil in me, but it's good evil.October 2, 2019 at 6:40 AM #1269400Evil is probably the most relative term on Earth.... and the most misused by politicians and religious leaders. But I will refrain from coming close to your cane, just in case....
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