dForce Ingrid Hair...

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    Charley
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    Rank: Rank 6

    Does anyone else find dForce Ingrid hair by AprilYSH to be very resource heavy? On my old system it was impossible to render a scene that contained it. It was terribly slow to initialise a scene that included it and rendering would always fall back to CPU. Often, it would crash; not just the program but the whole system, but I put it down to the fact that my system was old and on its last legs. However, it's still causing problems on my new system. Every other asset uses the GPU and renders quickly and perfectly - even scenes that were way too complex and resource heavy to attempt before, but for some reason the Ingrid hair is still causing problems. Granted; it doesn't crash the program but it's still slow to initialise and still falls back to CPU. Just wondering if anyone else has this problem. 🙂

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