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EdnaCloud.
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August 30, 2018 at 5:23 PM #737506
Are there some tips for working with the ground plane in Daz3D. I hate it when stuff is going through the ground, and hate it when stuff isn't right in line with it either. Don't want objects/figures to be floating.
Is there some way to either make the ground plane solid, so nothing can pass right through it or at least change its appearance so that it's easier to work within the perspective view. It always feels like I'm guessing every time I have to get something to be right above the ground plane.
I know there is the CTRL+D that is supposed to I assume ground the feet to the floor? It doesn't work that great depending on the pose of the feet.
I know these are probably essentially basic questions, but I just started less than a week ago and this seems to be something I've been constantly battling with.
August 30, 2018 at 5:32 PM #737513Yes, you really have a good point there.
I have got used to that issue, but I suppose using a textured ground pane would help you out until you get the hang of it.
Thinking about it, that might be a time saver if it was textured.
I'll have a play & see if I can come up with anything constructive on that.
🙂
August 30, 2018 at 5:37 PM #737519No, the ground plane doesn't show up in the 'scene' pane.
Looks like we will have to wait for someone more familiar with that to post on that issue.
:0/
It is not actually so much of a problem if you have a scene loaded with a floor texture.
🙂
August 30, 2018 at 5:40 PM #737528Position 1 asset (with a flat bottom) where you want the ground plane to be. Then align everything with that (Y-align: bottom) when positioning. It will still not work 100%, but it will be a fairly simple time-saver
August 30, 2018 at 5:41 PM #737530You would think there would be something built into the software to be able to enable. From a design point of view, having the ground plane have some kind of highlight system. So if something was clipping through it would highlight red in that area or something. However, yes just being able to change the ground plane to something that isn't just statically transparent. It's really hard to tell if it's clipping through or not, even with the camera right in line with the ground.
August 30, 2018 at 5:50 PM #737543After a bit of practice, I have found I am quite adept at jogging the Y axis to align bottom of shoes with the ground.
It grates a little that it is the Y axis. From a machining perspective the vertical axes should be the Z.
That does give me problems from time to time.
:0/
August 31, 2018 at 7:44 AM #738457Anonymous
InactiveRank:
You could always load a primitive flat plane and align that with the floor.
Then when you do the same with your figures you'll instantly see if they are clipping through the floor.
Just remember to set it's visibility to not show in your renders.
August 31, 2018 at 5:16 PM #739012Personnaly, i do exactly what Tomsk above said.
It mosly give me a quick visual guide to see if a character is chipping through the ground after i posed it. And it help me make sure all my character are at their "right height" when i'm posing multiple character with different height. Especially when using pre-made pose. (Most of the time, those pose put the character right at the right height above the ground, but not all the pose do that.)
Sometime, i even leave the plane visible and texture it from a different color of the background to give the illusion of a false ground. But do keep in mind that doing this will increase your render time by a good chunk. As it give to Daz a large textured surface to render. (Even if it just a basic color.)
September 3, 2018 at 4:13 PM #743584@ JCourtney
Don't give up on control=D, it can be an aid and I hit it every time I move a figure in the scene. I find that some vendors, when creating pose packs, are a bit sloppy when it comes to the feet. And that is if you are applying a pose to a base character ( Genesis, Gen2,3,8 etc) if you have applied morphs to these base characters then you will almost always have to tweak the pose.
As for the ground plane, it has always been a bit of a problem, I load a primitive plane ( mine is 3 metres ) and use that, then hide it before rendering. (This is what Tomsk is saying above)
Final thing for now, if you are using an HDRI to light the scene, make sure you have it set to 'manual grounding' rather than auto. Click on the render settings tab, then on Environment, then look at the item third from bottom. 'Ground position mode' By default it is set to 'Auto' (dunno why cos it don't work) change it to manual.
HTH but holler if you need more ..
Regards,
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