Daz to Blender bridge 2.0

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  • #1631009
    Me
    Participant
    Rank: Rank-2

    Has anyone checked the new bridge out? What's changed besides "prop environment import"? I can't seem to test it b/c I'm getting the "traceback error unknown location -1". Which I remember from the original but I don't remember what I did to solve it. Dev notes on what's new would be handy or I'll accept an offer to fix my plugin so I can see for myself.

    #1632015
    Me
    Participant
    Rank: Rank-2

    *bump* Anyone know anything?

    #1632070
    Abad
    Participant
    Rank: Rank 5

    Oh! Edit the script, and change "props= true".
    It´s is more to get focus in "people", no t animations or props.
    Save the script dsa in another place, no in the Scripts menu..., as example "Scripts/Bridges.."

    #1632074
    Abad
    Participant
    Rank: Rank 5

    But, keep in mind... FBX is a loss geometry format, if you dont set a good sub-d.. Better, export as obj.. But the Old format cant keep the materials in a simple . Mtl format. Then, you can re-assign all the materials. A ugly task...

    #1632473
    Me
    Participant
    Rank: Rank-2

    Which script am I editing? the one in Daz or the one of the 17 in blender?

    #1632480
    Perlin
    Participant
    Rank: Rank 4

    Just test this script, I am using it for several month that's awesome
    http://diffeomorphic.blogspot.com/p/daz-importer-version-15.html

    #1632636
    Me
    Participant
    Rank: Rank-2

    Oh thanks. Any suggestions for getting any dforce hair to work? 😉

    #1632646
    globalrecession2009
    Participant
    Rank: Rank 4

    They say on the daz site that Strand-based Hair and Michael 4 and Victoria 4 stuff wont transfer to Blender using the bridge.

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