I have been transitioning all of my content over to unreal engine for rendering. I am 99% there but I ran into a roadblock....The damn shells for the graft. I am having problems projecting the shells onto the grafts correctly in unreal engine. Someone told me awhile back that shells are some goofy stuff daz came up with that other programs have no idea how to use. Is there anyway to bake or photoshop or something those shell materials onto a graft, lost of what to do? Looking for some sort of guide on how to do this. Example would be apply the dictator shell to the dictator graft or breastacular shell to breastacular. Thank you for any assistance
Most of the shells have their own textures - in turn those UVMaps can be converted, one would think.
Open the Surfaces tab and start comparing them up (the Breastacular nipples and the Breastacular geograft, for instance.) You might be able to get away with just popping the graft textures on top of an underlying texture layer in P-Shop/GIMP/Whatever?