Home Page › Forums › General Chat › Daz Posing: Is there a way to change what part of the body bends?
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eelgoo.
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January 22, 2024 at 1:47 AM #2054769
Anonymous
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Let's say I have a figure in a standing pose and I want the figure to bend down. When I do that at the pelvis, the knees go upward toward the figure's torso, making the figure 'levitate' rather that the torso going down, which is what I want. I want the feet on the floor and the torso to come downwards like someone would when they're bending over to pick something up. I don't want to have to rotate the figure on the Z or X access in order to get what I'm after, ya know?
Is there a way to change the settings such that this happens without me needing to rotate on the X or Z access in order to keep the figure's feet on the floor? I want ^ (not pointing upwards toward text internet-style, just illustrating the desired result), not > if that makes sense.
January 22, 2024 at 2:25 AM #2054773Think of how your body moves when you bend down. Your pelvis rotates, along with your hips.
The hip is the root bone in Daz models, every other bone moves in relation to the hip position. It's going to have to rotate or translate in one direction or another to achieve the goal you're wanting. That's just a fundamental aspect of 3d rigging.
January 22, 2024 at 3:07 AM #2054776.. a trick i normally use when i try to pose a figure is for me to mimic the action i want and see which parts of my body do what (twist, bend)..
.. if i want to pose a figure cleaning their spectacles, i mimic the pose and then see how my shoulder, forearm, arm, wrist and hand move.. then i replicate that on the figure and fine tune it..January 22, 2024 at 10:54 AM #2054801You can 'pin' the figures feet in place so that as you move other parts, the feet will stay there. The body joints are supposed to move naturally and maintain the figures center of balance but it doesn't always work. Pins don't always work either.
What I find works best is to start with a premade pose that's close to what you want then modify it. Also remember to save any poses you've made. I almost always have to set the character down to the floor after the pose is done. Heels make it harder.January 22, 2024 at 11:36 AM #2054806As Ethiopia said, it is often much easier to tweak a pose that is close to what you want rather than starting from zero.
That said, even using proprietary poses is not an instant fix either.
They are usually done for the base figure concerned & any additional character morphing will change the result either slightly, or a lot.🙂
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