DAZ - Breast collision with glass

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  • #1948414
    kroelleCook
    Participant
    Rank: Rank-1

    I'm trying to create a scene where the characters breasts are pressed up against a glass surface. The camera will be placed on the opposite side of the glass, but it always end up looking weird. I'm using Brestacular to do the collision. Have anyone done this sucessfully?

    Collision looking weird
    Collision looking weird

    #1948418
    Ethiopia
    Participant
    Rank: Rank 3

    You might want to ask this over at Renderotica. These are the sort of folks who will have done this kind of thing a lot. Boobs of all shapes, sizes and configurations is (are?) one thing they know a lot about.

    #1948420
    kroelleCook
    Participant
    Rank: Rank-1

    That's a good idea, I'll do that - thanks!

    #1948428
    Lucafeelgood
    Participant
    Rank: Rank 5

    try thin Walled off or on.
    I found this.

    Thin Walled - This property sets the volumetric effects of the surface. Compare a bubble (on) to a marble (off) for example.
    On - When the property is on, the surface takes on the characteristics of a thin walled surface.
    Off - When this property is off, the surface takes on the characteristics of a thicker or solid surface item. Thin Walled must be off to get volumetric effects such as Sub Surface Scattering.

    #1948440
    Ethiopia
    Participant
    Rank: Rank 3

    Ahhhh, the shower scene. I'm intrigued with what's gonna happen next.

    #1948453
    Richard Yan
    Participant
    Rank: Rank 7

    Do not use collision but just use the morphs from some products like FG Squishy, iV Squish Morphs... Finetune the dials, positions and distance etc... Turn off Thin Wall as @lucafeelgood mentioned.

    #1948477
    kroelleCook
    Participant
    Rank: Rank-1

    Thank you all for your great advice - very much appreciated!
    I'll let you know when I have a result 🙂

    #1948790
    kroelleCook
    Participant
    Rank: Rank-1

    Hi all,
    I received another suggestion on how to do the scene, and it was so straight forward that I gave it a shot.
    In short - put a primitive between the character and the glass object. Collide with the primitive and then hide the primitive.

    Collision

    Thank you everyone for all your good advice!

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