Daz Animation

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  • #2068897
    Tkman117
    Participant
    Rank: Rank-1

    How difficult are animations in Daz? I understand people use it a lot for poses and image generation, but my interests lean more toward animation so I wasn't sure if that was possible with Daz.

    #2068898
    eelgoo
    Moderator
    Rank: Rank 7

    It can be done, but it is pretty clunky.

    I'll leave it to those that are into animation to suggest better software for that.

    :0/

    #2068972
    ADAM
    Participant
    Rank: Rank-1

    #2068975
    Abad
    Participant
    Rank: Rank 5

    I've never thought about making a video from Daz.... It's fine to take the models and export them to Maya, Blender or Cinema 4d.
    For animations already made, I advise you to export in alembic.

    Fast test video Filament

    #2069051
    Ethiopia
    Participant
    Rank: Rank-1

    I get a laugh out of that Dartenbeck clown that keeps pushing his tuts and tools for animation.

    #2069175
    ADAM
    Participant
    Rank: Rank-1

    Ive yet to find any courses offered by Daz useful but the characters look decent.

    #2069189
    Abad
    Participant
    Rank: Rank 5

    Unless you have a mocap capture suit, you will never ever be able to have good animation on DS. Putting together aniblock creates a mechanical movement, very far from the random dynamics of the human body. You must use mocap files, be they bvh or fbx. To create them, nothing like MotionBuilder or Cascadeur. And yet, it is a complex topic. I got into Daz for animating (hands and arms, especially...) as a complement to the presentations of my designs of tools or objects for my clients. I am an industrial designer and on many occasions, it is a visual aid for the client or the user themselves and the understanding of how it works. But I'm not crazy about making an animation on DS. Daz Studio lacks constrains, and this makes it useless for my purposes. Perhaps, for less precise use, it can be moderately effective. The Miku Miku Dance vmd files only serve what they were created for: Leisure and banal recreation. But they are a good example to study dynamics. Let's keep in mind that we are mere amateurs, that we are alone in our room. A Pixar-type animation has a team of 20 or more people per character, and hundreds of hours of work. 😀

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