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Tagged: warrior
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Brittney.
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May 15, 2019 at 7:58 PM #1080494
@drayu, now i feel bad :/ I work with iRay rendering turned on in the preview... i spent too much money on this rig
May 15, 2019 at 11:23 PM #1080691People really need to learn how to do composite work instead of trying to do everything in one shot.
May 16, 2019 at 5:13 AM #1081011@Dragon
Sometimes you need to take the shot in one go because shade from one character affects the light on another. If not done together will look like stickers instead of actually being in the scene. My Photoshop skills isn't good enough to fake a character next to a character affected by light and shade correctly.
@Aftyrbyrn
Really turned on in the preview?? Damn!!May 16, 2019 at 5:48 AM #1081039@masin, yeah, really. I might be paying for it for a bit, but this is what it looks like
First is texture rendered, then i switch to iRay, gotta let it render lights, then it's gold until you repose, and re-renders lighting again, but when fine tuning, it gives me a good idea of what's what.
https://i.imgur.com/XbkBfa8.png

i8700k OC at 5gHZ
Water cooled
Gigabyte Aorus 1080ti Extreme 11gb
Gigabyte Aorus Pro Wifi Mobo
32gb Ram
8 1TB & 750GB SSD - no spinning disks local (usb storage array for data at rest)
and two white 32inch curved samsung 1080 monitors (wal-mart special, 168$ on sale)
in a corsair coolermaster case with lots of silent fans and water coolers
(and an oculus for when i want to get in the render and design fine tune)May 16, 2019 at 6:50 AM #1081086If you need to do multiple characters or otherwise run out of VRAM for a render, due to texture restraints, you can do canvases and just slap a full color on the parts hidden by the canvas (thereby foregoing the textures restraints), then swap out and render the previously canvased content. It's a hassle, but it works just fine (canvased content retains light and shadows)
May 16, 2019 at 6:54 AM #1081089Luckily, this one is a single character render 😉
May 16, 2019 at 7:48 AM #1081181@Aftyrbyrn - <whimpers and drools> I would love to have your system.
@drgnmztr - Composite work is something I do a lot of. It can allow you to build big huge scenes with a lot of detail without having to have a massive system. On the down side, when you start throwing in lights and shadows it can be a major headache if you have never been able to develope mad skills with photoshop to blend them all together and get the lighting and shadows just right, resulting in either one shot scenes or a lot of building of buildboards/canvases which can be a pain in the .....May 16, 2019 at 9:04 AM #1081256Hence the reason for my statement. "need to learn". Learning is NOT a dirty word.
I never said anything would be easy. If a system can't handle doing it one way, one should be looking for work-arounds.My system can't handle a lot of figures even with a GTX1070, so I find alternate ways of getting the job done. I get creative. Thats what an artist does. I had a puky 630 last year before I got the 1070, and I had to teach myself how to work around my rigs limitations. I still do.
There are also tools and tutorials that teach one about deleting (not hiding) all the extra crap not actually IN the shot that people don't need, as well as texture reductions that help reduce render times.Here's one thats available here at Zone.. "Resource Saver Shaders Collection for Iray"
Creative solutions are often produced in response to difficulties or hardships that need to be overcome. When people really need to do something, they will figure out a way to do it. Inventiveness and ingenuity are stimulated by difficulty.
Necessity is the mother of invention, after all.May 16, 2019 at 5:41 PM #1081739Damn you guys need to make a step by step tutorial man. My Valkyrie Blaze Poster was a huge Ham Sandwich to make. I had to do a huge full render that didn't fully finish, then scaled that down to a smaller size then re-render the background with no characters, then I had to render the girl alone to overly them on the fail and the re-rendered background alone. Then I PHOTOSHOP the crap out of combining those images in layers like crazy. Then dropped that cat in with a WHOLE LOTA dust dirt and debris.
If that background didn't render alone without the girls I would have had to submit the other landscape poster instead.
My Rig is:
AMD FX - 6300 Six-Core Processor - 3.5 GHz
24 GB Ram
GTX 1070ti
and my Runtime folder runs off a 3Tb 3.0 USB Drive.I need to get a water cooler for my parts because now that summer is coming I can only run my system at 1.7GHz...
May 16, 2019 at 5:50 PM #1081753That "Resource Saver Shaders Collection for Iray" I just got that a few weeks ago but I haven't learned to use it yet.
The Canvas I also have to learn. Never knew they existed. I found this video online.
Canvas System Tutorial Daz Studio IrayI'm to have to study those.
May 16, 2019 at 9:04 PM #1081892My post never posted, but i wanted to point out the "Scene Optimizer". It's on the Zone and lets you selectively lower resolution and textures for models in your scene. That way you can take resources away from non important items, like vertexes and textures. Read the instructions, it creates new files that are smaller, and LOD changes to existing objects.
May 16, 2019 at 10:23 PM #1081947My First Entry:
Royale Bitch: Selena

Maybe with a head shot?

And Some more gun!

See where i'm going with it? [I want them to slide in, from bottom, left and right]6 Seperate renders, 3 with full textures, 3 with no backgrounds or textures, saved as png just to capture the transparency mask so i could create clean layers when i cut them out of the full renders, that way i could layer text, graphics, extra shots etc...
May 17, 2019 at 12:09 AM #1082040I know Mark, sometimes it can be a pain.. I still haven't learned all the resource savers either.. I get distracted. LOL
I did a Barbarian pic which I posted a short example elsewhere here, where I set everything up in one scene and then rendered everything separately, like 20 renders, then composited them in PS. But the end result was awesome, I think.
Thanks for chiming in with that @aftyrbyrn.
May 17, 2019 at 12:17 AM #1082053OH, also, seeing as Aftyrbyrn posted a single character himself, I'm thinking everyones problems are solved as far as rendering 7 characters at once.
May 17, 2019 at 3:12 AM #10821987 at once??!?!?
wait wait
no
I should have been clearer
Just 1.Our fictitious company wants 7 characters, total, top 7 single character entries will be picked, then we can work on the next phase the following month. Save your renders after you post, save the scenes, I have an idea for a follow up. Please, Don't build a scene with 7 in it!!!! Lol. I should have been more specific.
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