Card vs Strand Based Hairs?

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  • #2098625
    Delete This Account Please
    Participant
    Rank: Rank 4

    Ok so whats the deal with this? Is one better then the other or are they both desired for different reasons?

    #2098632
    eelgoo
    Moderator
    Rank: Rank 7

    As I understand it, the Strand Based hairs are a recent thing, introduced with G9, if I remember correctly.
    They probably play better with dforce, if that is your thing. It isn't mine.
    Just recently, they have started calling the earlier legacy hair styles Card Based to distinguish them.

    I could be wrong, but I'm sure someone will come along with more in depth knowledge than I have to explain in more detail.

    🙂

    #2098637
    Delete This Account Please
    Participant
    Rank: Rank 4

    Sounds like the card one is better, at least for me. Thanks eelgoo!

    #2098645
    Worda
    Participant
    Rank: Rank 6

    Strand based for still images; card based for animations.
    Render animations/frames is super slow with strands in Blender, Reallusion or UE5, even with pretty good GPU.
    Good thing is that strands can be converted to cards via Hair Tool for Blender

    #2098650
    Delete This Account Please
    Participant
    Rank: Rank 4

    Ok so that's a little more confusing to me. I use Genesis 8 and preferably G8.1; no animations for me. So should I look for card or strand based hairs?

    #2098661
    Worda
    Participant
    Rank: Rank 6

    You can use both, I do.
    Strand based looks better in closeups because of Dforce sim, but it's pain to set it up right.
    If you are not animating, there shouldn't be any problem for you. It's all about render time per frame.

    #2098670
    Delete This Account Please
    Participant
    Rank: Rank 4

    Thanks Worda!

    #2098679
    Ethiopia
    Participant
    Rank: Rank-1

    I'm saying it's a conspiracy between Daz/Tafi and NVIDIA to suck us all into buying ridiculously overpriced video cards.

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