Home Page › Forums › General Chat › BattleTech Fans - I did a thing, in iClone.
- This topic has 14 replies, 5 voices, and was last updated 3 years, 11 months ago by
Nicodemus.
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October 11, 2022 at 4:40 PM #1876447
Unfortunately, the skeleton forces it to be a prop, but it works. 😀
October 12, 2022 at 9:23 PM #1876802Can't access it unfortunately 🙁
October 12, 2022 at 9:45 PM #1876808Well that won't do. Here's a fully scaled Atlas, with 64 animations to play with. 😉 It's non-human, but eventually, I'll make it fully non-standard, with moving hands. 🙂 It's got quick and dirty PBR textures at 2k.
October 14, 2022 at 5:45 AM #1877187Always interested in BT. Especially the Marauder.
October 14, 2022 at 9:34 AM #1877274Cool. It's not on my list right now. I'm getting all the original mechs from Mechcommander 2, to give to a guy that re-coded the open source code to 64 bit and added things, like shader support. I couldn't get it to compile on Windows, but he says it will. I'm hoping if I get him these mechs, he'll be more inclined to build an exe for me. As I was cleaning up all the skeletons and stripping all the animations to separate files, in Maya, I realized these are humanIK/CAT models, so I tried putting one in 3DXchange, to see how well it transferred. Of course iClone doesn't pay attention to things like bone limits for translation/rotation, but it would be fairly easy to convert them all to iClone.
I'm almost finished with the original MC2 mechs, but I think I have like 300 more to choose from out of the Roguetech Mod, for export. That reminds me. I need to tell them I finally figured out how to strip the animations from the assets.
October 15, 2022 at 3:15 PM #1877684I finished what I was doing for MC2GL, so I went to convert the Marauder for you. Looks like the original asset bundle I exported was bad. I'll check the new ones I got from RT, to see if I can convert it.
October 15, 2022 at 6:17 PM #1877750Thanks. Been awhile since Ive fielded any mechs. That and Warhammer.
October 15, 2022 at 6:38 PM #1877752No worries. It's going to happen.... eventually. My priority was stripping the animations from a single file, into a many. I got that done for 28 of the 29 Battlemechs from MC2. I'm only missing the Men Shen. Now that's done, I have to re-import them into Trax, to make clean ones that start at frame 0, instead of different frames throughout the original timeline. Once that's done, I can start looking into conversion.
The biggest issue I am finding though, are the mechs themselves. *ALL* of them are HumanIK/CAT rigs, but not all of them have proper bones for feet and what not. In addition, many don't have toe animation, only foot, so I'll want to make new rigs for each mech chassis type to animate them. Once that is done, I'll have to figure out how to set them up to make the various variants that have been in the BT Lore. I think I can make each part an accessory, as many mechs have two pieces, normal and damaged. Would like to use both. Each weapon, however, has to be an accessory on it's own. I can't make an avatar that's just a skeleton, so I'm trying to figure out the best way to allow you to kitbash new mechs and variants.
Once that's all done, I can start repainting textures. I worked with the RogueTech crew a few years ago and some of these textures are downright awful and almost all the normal maps for the mechs were ruined in the asset export for RogueTech.
I'll make the Mad and Warhammer the top of my list, though, when I'm ready to start converting these bad boys to iClone. I'm really disappointed I could never get these guys rigged in Daz.
[EDIT] - Since I have them already stripped, I'll convert the MC2 mechs to iclone. I'm just going to make them non-Human skeletons and most won't have any sort of weapon loadout, just the chassis itself, so it's quick and dirty conversion - It's just to play with, not to render. I'll do what I can about the textures, but don't expect anything great. Sans the Men Shen, which no one made a viable mech from, you'll get access to this:
Light 'Mechs
Anubis
Cougar
Fire Ant
Hollander
Raven
Razorback
Uller
UrbanMech
WolfhoundMedium 'Mechs
Bushwacker
Enfield
Hunchback
Men Shen
Ryoken
Sha Yu
Shadow Cat
StarslayerHeavy 'Mechs
Catapult
JagerMech
Lao Hu
Mad Cat
Shootist
Thor
VultureAssault 'Mechs
Atlas
Blood Asp
Cyclops
Highlander
ZeusOctober 15, 2022 at 7:55 PM #1877769Saw Daz released this a little while ago
October 15, 2022 at 9:15 PM #1877798DZFire makes some amazing shit! I really wanted that Dragonhide Armor that came out, too. I wish DAZ didn't have such archaic tools for making skeletons. Nothing against them, but after spending 12 years in the animation industry, I've grown accustomed to certain "standards" that all modeling/animation programs share, but DAZ just refuses to change, staying in the dark ages. At this point, you should literally be able to take any FBX file, create a figure and be done with it, without having to do all this old, archaic shit to make a usable asset.
I mean, Daz doesn't even have mesh floors, so you could do proper animation in Studio, even if using dials. 🙄
October 19, 2022 at 11:31 PM #1879147Nico, you can actually import any skeletonized FBX file into Poser 12 and then just open that in Daz natively and save it as a daz asset.
I'm actually using it to convert models from Heavy Gear Assault to Daz.
October 19, 2022 at 11:38 PM #1879149Big fan of Battletech, so I would like to see the results, especially if they can be made usable in DS.
🙂
October 20, 2022 at 12:24 AM #1879156Daishi,
Wait. Poser is supporting non-poser skeletons now? Do you have dials for the imports or is it blank? That might be doable. I haven't play with poser in decades, though. I was trying to rig all these mechs a few years back, but the DAZ tools were so kludgy and archaic, I lost interest. Only reason I have interest now, is 'cos it puts me THAT much closer to a 64bit copy of Mechcommander 2. 🤪
I gave the developer 2 models to test a few days ago. If all goes well, MC2GL will have full shader support with all the T&L off-loaded to the GPU. I can't wait.
October 20, 2022 at 12:25 AM #1879157Eelgoo,
Yeah, I remember you being one of the people in the OP. Sorry I let you down on that, but man, DAZ tools can REALLY suck. 🤣🤣 Great models, shitty software.
October 27, 2022 at 7:34 PM #1882550
Okay...... DZFire's Iron Mechs are pimp as fuck! Gonna have trouble exporting them to iClone, but holy shit they're bad ass! 😀
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