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ADAM.
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January 15, 2022 at 7:07 PM #1767276
January 15, 2022 at 9:30 PM #1767297Anonymous
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Nice!
Sign of the times. The same as when Playstations and PC's hit the homes of the masses.
January 16, 2022 at 8:46 PM #1767552I got inspired to do some renders after watching re run of the movie "The Lawnmower Man"
Hard to believe that was way back in 1992.January 18, 2022 at 7:31 PM #1768254They look like actual people to.
January 18, 2022 at 10:29 PM #1768288@D0gg0d "They look like actual people to."
Yeh that's not usual and pleasing to see.January 20, 2022 at 4:01 AM #1768622Every time I try to dial in a normal looking person I always end up with a Barbie Doll or Conan.
I cant break the habit. I try to add a little belly or muffin top and it constantly escape me.
Its pleasant when I see 3D people that look like people and not runway models.
January 20, 2022 at 4:31 AM #1768626@D0gg0d From another post you pointed out the expectations vs reality conundrum. I don't think most of the people who use Daz are that interested in reality when it comes to the models they buy, so Barbies and Conans and fantasy/sci-fi clothing are hugely the most popular products sold. So be it but it's refreshing to see images that step away from that mold.
January 24, 2022 at 5:42 AM #1769881I'm in-between the dilemma. My initial goal is to render an image that makes a person do a double take to see if it's real. Realistic skin, pose, hair. Lighting, ect... That said, I want just enough imperfections to make it look real but as few of them as possible. Less is more philosophy. I see some skins that are littered with way to many moles, scars and discolorations when just a few would be enough.(reality over done) I've been running into the problem of proportions where the head looks to big for the body or the mouth/eyes looks cartoonish. I sometimes over dial my test subjects. There are only a handful of good skins I tend to use often.
I start with good intentions but constantly fall into the trap. I am however seeing more "normal" looks figures pop up if I can just keep them that way.
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