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October 11, 2022 at 12:58 PM #1876385
Hi, i was wondering if someone here knows how much does a pa make per product for the first month of sales? For example if someone make an environment or structure how much would that product generate in it's first month of sales? I'm planning to learn 3d and join the gang but only if it's really worth it otherwise i'll stick to whatever i'm doing.
October 11, 2022 at 4:25 PM #1876442Nobody can really answer this as it 100% depends on what it is you're making (and the demand for that type of thing, and what kind of alternatives already exist for that type of thing), the quality of the model/textures, and what it's priced at. Factor in the "new artist" effect and it could go either way.
Learn 3d modeling because it's what you genuinely want to do. You won't make money right off the bat; photorealistic sculpting and texturing takes expertise, and there is an absolute profusion of assets on the marketplaces.
November 8, 2022 at 12:33 PM #1887489Sorry for been late, thanks for the input and what both of you said is true and i'm already well aware of it but the thing is without having a number it makes it scary to take a step forward.
Also LivingPixels said that environments/structures earn less, i said it as an example because what i'm really working on is creature/monster and a vehicle but they'll take some time. And i mentioned an environment or structure because i read somewhere that the artist which goes by the name stonemason was the highest paid pa at daz so seeing his catalog that is comprised of mostly environment assets i didn't think he was selling a few copies.
I've seen many people who said they will give it a try but all of them just disappeared, like no one ever said if they succeeded or failed selling 3d assets.
Well if i can twist the question a little bit, how high and low should i expect the number of sales to be? Like what's the difference between selling at daz3d, renderosity and renderhub?
I truly don't want to waste a few months worth of making a product just to see it flop. It's not that i need the money so bad because i'm doing good financially, it's just i need a good reason to leave my current job for good, it pays well but it's very boring and my passion was always making 3d stuff/coding games.
Any information will be much grateful.
November 8, 2022 at 1:19 PM #1887500Whilst there are those who do it full time for a living, unless you are very well established as a known & favoured vendor, I would not regard it as a steady income.
If I were considering doing it, I would create in my spare time & vend items for pocket money for starters.
Get to know what you enjoy creating & what sells well. They may or may not coincide 😉Basically, if you are handle cranking at what sells, rather than what you actually enjoy creating it will soon show negatively in your product output.
🙂
November 8, 2022 at 2:50 PM #1887542This is probably an excellent question for the Daz forums. I wouldn't be surprised if a content creator reached out to you with advice. My advice? Make what you think is cool. You will develop your own style and look. Besides, isn't working on something you like while learning a win-win?
Best of luck!November 8, 2022 at 10:00 PM #1887704Renderosity keeps 50% of your net sales income.
DAZ also keeps 50% of your net sales income but DAZ tends to have a lot more sales than Renderosity and a lot bigger discounts.
As someone who does not sell in either I could not tell you which is best but both ARE very popular sites. You have to look at a 16% sale at Rendoerosity vs a 75% sale at DAZ as well. This is just conjecture based on observation. Of course if you're VERY good, DAZ may just buy out out cash up front for an item/set but you probably must be someone well known. Not sure how Renderosity works in that regard. Also not sure how easy/difficult it is to get an item listed on either.
November 9, 2022 at 8:20 AM #1887819The trouble with Daz is the bait & switch.
Buy this & that to get a discount on this.
I buy at least two thirds of my purchases at 'Rosity, & only ever buy stuff that is on a heavy discount. Typically 30 - 60%.
Things can sit on my wishlist for a long time waiting for the right deal.🙂
November 9, 2022 at 10:40 AM #1887899For me, the main reason not to start doing things for DAZ is the lack of a complete tutorial on creating specifically for DAZ. I mean, modeling something is half the battle. It is also necessary to configure the product taking into account the extremely unfriendly DAZ system. The few tutorials I saw were uninformative. And if you have a desire to create games, it is better to pay attention to the study of Unity or Unreal engines. I myself took a free Unity course on their official website. It is very detailed and clear. Although for a better understanding, I also took one paid course. That was enough to start creating my game. And it's really very exciting.
November 9, 2022 at 11:03 AM #1887902@Oldwolf Not quite, you can actually get 40% cut as DAZ PA after all the so-called taxes deducted, and there's also another downside at DAZ, that is they will hold your payments for one month always, I think it's because they want to get more control of vendors in many aspects just in case. But true about more sales than Rendo for the same kind of items due to higher traffic.
November 9, 2022 at 6:53 PM #1888032Yeah I read that, but to get that 60% you have to be a top artist.
November 10, 2022 at 4:43 AM #1888176@Oldwolf Well, that's another story, I was just talking about the final equivalent amount based on 50% split at DAZ generally, but no such issue for Rendo. So there's pros and cons for both of them.
November 10, 2022 at 1:03 PM #1888290Thanks everyone for your thoughts on the subject.
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