Home Page › Forums › General Chat › About "Anna Night G8F"...
- This topic has 5 replies, 3 voices, and was last updated 5 years, 10 months ago by
Abad.
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November 30, 2020 at 7:05 PM #1646557
Iray materials must be rectified to all "glossy" parameters. It looks like neon! My apologies for this seller who is an asshole and something else that I have to shut up ...
There are some alternative textures in https://www.renderosity.com/rr/mod/bcs/versus---anna-night-g8f/145255/November 30, 2020 at 10:15 PM #1646580Anonymous
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December 1, 2020 at 6:47 AM #1646671@sonytony, So what happens here? . In Maya and Cinema 4D it looks correct in Arnold render, but in Iray, this mess:

With nothing more to carry the duf, without touching anything.December 1, 2020 at 7:13 AM #1646673Looks like too much backscatter. Try turning Backscattering Weight down to less than .10 or off altogether. I’ve run across some iRay mats and shaders that have it cranked up. I don’t know what conditions those creators use to test their content out but I’ve not found any setup that makes them look good.
December 1, 2020 at 8:17 AM #1646677Anonymous
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Mine does not look like that in iray, it worked straight out of the box, materials render the same as they look in the promos.
December 1, 2020 at 4:40 PM #1646759It must be my problem, I think.. Iray has never worked well for me, but neither is it for tearing one's clothes, as the biblical orthodox said. LOL.
My computer is old: An Asus laptop from about 10 years ago. I'm not too worried about changing it for a new one due to the Nvidia drivers ordered by Daz ... This render is made with version 4.10, since from that point on, it no longer accepts my GPU ... More than anything, no I do neither renders nor videos. If I do, it is in Arnold or Octane, which do accept my model. I am more focused on programming in python, perl, etc ... for animations in MotionBuilder, Maya, not in Daz, and my profession of industrial design with Solidworks.
I bought this for some laziness, or fun to see how she behaved with G8F's tits.
What I do find is some problem with the geometry passed to fbx. But I never use fbx. Just obj + mdd or Alembic.
Well, if that's my problem, well ... I don't care. 😀 -
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