About "2343 animations for G8 in Duf format".

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    Abad
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    Rank: Rank 5

    As I mentioned in the post, it was a test of strength in the face of so many Bvh files. It took him about 24 hours, to do it, at times. That is unpresentable.
    There is a limitation in "dzbvh.dll", that it is impossible to modify in a simple patch in assembler / hex edit, to make a "Run silent" as in Fbx or Obj. You do not have to break your head: I have tried a thousand ways, and there is no success. It would be necessary to have the original code, which, obviously, is "in the safe box" of Daz.
    I have used a macro recorder with mouse "gestures" to "click" on the "Accept" button, and avoid thousands of clicks ..
    It is not viable at the moment. If it works, it works, and this is the test, but too slow, since it must load each Bvh in a figure and do its conversion to Duf. It is crazy the exaggerated time to load a Bvh ...
    So I'm going to avoid all that "Dazscript" rubbish, and pass it to Python 3 in an exe based on existing code, based on JSON, and change its "nodes" for Daz DSON to understand ... (It's that is, create an I/O "parser". Weird programming stuff, which I suppose you don't give a damn about ..) 😀
    And, another big problem, the limitation of items in "Content Library": With a right click, you can open the folder that contains them, drag and drop on the body of the character. I have not counted how many will fit .. This is disturbing. (You can always generate new sub-folders to make them accessible .. Sorry. I don't think it's my fault .., or the DIM installer generator called "Content Package Assistant" ...)

    Normally, I use Motion Builder, but all the "contrains" disappear if it is not in Fbx ..

    I have to review everything, as well as generate "thumbnails" of each duf in a script .. (Another undocumented secret ...)
    Thank you all for using 100 points in this madness, but it is vital for me to know the acceptance and get feedback from users.
    As I said, some need to be tweaked (With the "Glue to floor" script you can solve ofsset Hip problems ...)
    The points are the least: I am hardly interested in "clothing, poses, or -characters- of sexy girls."
    My work goes somewhere else: When I finish this, I'm going for Alembic Ogawa and her textures directly In Arnold renderer.
    Signed: "A Bad" guy. 😀

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