A group buy?

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  • #2191334
    Ethiopia
    Participant
    Rank: Rank-1

    We tried this a while ago, back in the 'before times', but there wasn't enough interest.
    I'm throwing this out there again...just in case.

    Feast your peepers on this gorgeous piece of architecture....
    https://www.fab.com/listings/1fcb3ec0-1f29-495d-ad12-25f298e6e14d
    If that's not enough, visit their page and watch the video. It showcases rooms and scenes that don't appear on Fab....
    https://www.squirrelfightinteractive.com/asset-packs

    The cost is a wallet burning 114 American bucks...and tax (*gag*). (That's a bazillion what-evers in what a lot of us use for money).
    The idea is that we send our contribution to say Hunter (if he/she/it/they/them agrees) who buys it for us. He can then post it at his discretion. The cost would include a few extra bucks for the site's operation. (This isn't a bribe or anything. I'm sure Hunter would be only too happy to help).

    Let's see how money....errr....many are interested in owning this superb, grandiose, wonderful and just downright nice place. Imagine how your girls would love sashaying in there.

    Ethiopia...digging for fossils on the banks of the Omo River.

    #2191372
    Ethiopia
    Participant
    Rank: Rank-1

    While waiting for the overwhelming flood of folks wanting to get in on this (and therefore lowering the price for everyone), I've been researching how to get Unreal items into Studio. It seems to be impossible(?) There's not one forum post or video with clear directions, it's nothing but attempts that didn't work, methods that don't work, and a lot of disappointment. One person did manage to do it but it left them with one huge mesh.
    Gotta rethink this.
    Blender maybe?

    #2191375
    yngvarr
    Participant
    Rank: Rank 4

    The issue isn't importing the mesh, it's setting up dozens or maybe hundreds of materials.

    #2191377
    Ethiopia
    Participant
    Rank: Rank-1

    @yngvarr, Would that involve linking the materials to particular meshes? If so, I wouldn't consider that a burden since with architecture, one material normally covers a lot of mesh. Walls, floors and ceilings use one material. Since it's optimized for games I would expect it to use the same material for a lot of the mesh.
    Thanks for the input.

    I'm going to try and join Telegram since there's a pile of groups/threads/what-evers for pirated Unreal stuff.
    ( https://zonegfx.com/forums/topic/list-of-telegram-channels-with-pirated-assets-for-daz3d-unity-unrealengine-etc/ )

    #2191402
    3Demon
    Participant
    Rank: Rank 6

    Shouldn't 'Blender UE4 importer' be the simplest means? Unreal formats, such as .umap or .uasset, aren't native to Blender, but 'Blender UE4 importer' seems to rectify that.

    Consider: What's the cost of 'Blender UE4 importer'* vs the benefit of having Unreal assets at your fingertips?

    *provided it actually works, of course.

    #2191407
    Ethiopia
    Participant
    Rank: Rank-1

    Hmmmmmm interesting.
    https://blender-addons.org/blender-ue4-importer/
    This thing is free and is on Github. THAT makes it all a lot easier....hopefully. Still waiting on a login code from Telegram. I'm hoping that this item is already available.
    I'll keep you all informed.
    Thanks for the information.

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