Just a question... When you make an iMotion or RlMotion compilation, when you pass it to fbx it doesn't save the frame time? Normally, always use the one with the longest time: That is, if there is an animation of 40 seconds, the one of 10 is also exported as 40...
Is that normal, or a bug in the program?
I always pass the fbx to MotionBuilder and cut the time in the different takes..., boring stuff...