afaik, texture compression or subd levels does have nothing to do with render time but memory, instead render dimensions, transparency, lights, reflection, sss and all the shaders magics, plus the % of background covering (everything you see in the scene through the camera and not only since raytracing will bounce on every object present)
only factor that may influence speed are normal or displacement maps, but im not sure, logic says that probably is not or with a small impact