Search Results for 'My Shapes'

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  • #1769591
    alekssa
    Participant
    Rank: Rank-1

    Hi Phoernik 🙂
    Thanks for the reply and i didn't know if should have wrote later on that i solved it, It was my fault, lol.
    Characters were all Gen8 males and only thing i changed is differen hairs, shapes and stuff like that. I did move them way out from where rendering crosses were and that was why.
    So it's solved and again thanks, Phoernik 🙂

    YanOma
    Participant
    Rank: Rank-1

    @daishi Because it's already been edited based on what I have and not based on what's on the blog. Some assets people prefer to hold onto for a while before releasing to the blog, and you have to ask them for a link to it. So an asset like Z Kissable Lip Shapes and Expressions is no longer listed as I PM'd for a link.

    https://mega.nz/file/wWJkTJgL#xSjBcmCE5f_4t_r6o5f8NzO3zxffXkmXnq561crbzeY

    There's a mega for the excel spreadsheet. So, if someone else want's to go through it and re-list the non-blog assets (like the one mentioned above), then be my guest, but assets for Z come out so often that it will be a bitch to maintain properly. There are however still a few non-blog assets listed with links to who on ZoneGFX has them as I'm waiting on reply's from them.

    Edit: That list is only for Zeddicuss Gen 8 / 8.1 assets, with the odd Gen 3 listed in it if it's also Gen 8.

    #1760601
    jon kim
    Participant
    Rank: Rank 5

    @cage
    Converting your character to a single slider by importing as an OBJ destroys the weight maps and rigging, but if you want to go that way, I would just use Hexagon without going through Morph Loader. Just simply send the character to Hexagon and then back to DS without making changes. I convert my characters to a master slider using the following method

    http://www.digi-dotz.com/index.php/tutorials/daz-studio-tutorials/193-create-single-dial-morph-control-in-daz-studio-4-9

    Normal maps are generally fine for the old folks, but they tend to be too static for my younger (under 40) characters and custom JCMs. I've spent a lot of money on video and system ram and like I said, I'm lazy and impatient. I typically render at 4 subdivisions in intimate scenes anyway. I agree that it's complete overkill in the vids example, but that wouldn't be my use. I want to create simple, elegant morphs to dial or that kick in automatically from movement and expression and forget about it. I don't have much experience in using maps in this way other than create and forget (more research... uhhh, this is fun), but I'm often dissatisfied with the result and just cleanup in PS and repaint the natural effect I want. I want too much I guess, but it would be simple if there was a way around Daz's restriction. Daz's offerings they sell as a solution are rudimentary at best, but they are a catch-all and can't be expected to work on the wide range of shapes I create. @frank22 @SkippyTheMeh Thank you so such for your input. If you have identified something I'm missing.. or a lot, well, it's all appreciated. 🙂 Here's to a Happy New Year

    #1757765
    SkippyTheMeh
    Participant
    Rank: Rank 3

    I have two problems with the lack of male content:

    Firstly, in my non-pirate life I make and sell erotic\pornographic 3d-printable scenes as a little side-gig. I'm a straight guy, but I'm equal-opportunities when it comes to sexual preferences and kinks (and I'm always looking for a new customer base) so I've done a few models to cater for gay men or possibly straight ladies as well as some femdom stuff along with the usual male-centric naked girls. I appear to be one of the few artists who do so however. I get two or three emails a week asking if I can change a M-F scene to M-M etc. When you're working with 3D printed designs, texture maps don't matter as - unless you've got a high-end printer - what you print is coming out the same colour as the plastic or resin you put in, but I like to include full-colour promo renders along with photos and single-colour renders of my designs and occasionally, as part of a commission, I'll be asked to design and render out a full scene with quite specific requirements regarding skin colour, (body) hair, body shapes and genital sizes and clothes. That's usually easy for female characters; I've got any number of morphs and skins I can choose from. But for male ones my choices are much more limited and I've had to turn down commissions because of a lack of suitable morphs, hair, textures or clothing, not to mention non-futanari trans character options.

    Secondly, one of my other hobbies is writing (terrible) erotic fiction and then using DS to put together scenes from the story. Once again for female characters this isn't a problem but if I want a middle-aged male I end up spending longer f***ing about with bump and normal settings than I do putting the scene together or rendering it out. I'm absolutely fine if I want 'hunky mid-20s male with chiselled jaw, smooth skin and trendy hair' or 'creepy old guy' but I'm out of luck if I want 'exhausted 40's dad-bod with a balding salt-and-pepper pate.' And don't even get me started on 3rd party male genitals! They might be fine if you want a character who'd take his own eye out if he got aroused, but for any 'lifelike' scenes the standard Genesis gens are much better but of course I'm then even more limited on what male textures I can use! I've currently got three main male characters sharing the same skin with non-so-minor tweaks to base, translucency, bump and normal levels in order to differentiate them. It looks horrible in renders and it annoys the **** out of me, but it's either than turn them all in to 20's ken-dolls.

    Then there's tools like Skin Builder. I love it for creating consistent skins across multiple character and from reading the Daz forum threads so do a lot of a other people. I'd love it even more if it catered for males but despite multi requests, Zev0 has said that the time required to create a male version would cost more than they'd get back in sales.

    #1749396

    In reply to: Portrait Contest!

    ADAM
    Participant
    Rank: Rank-1

    @Goblyn Thanks for posting.

    The skin defects add a layer of reality to it.
    The center tattoo doesnt blend as well as the others. Just seems a bit to dark IMHO.
    I like the shade and color of the skin. Overall I think it looks pretty realistic.

    I have a problem making my figures to much like Barbie. I tend to have difficulty dialing in more normal/average body shapes.

    If you win and dont want the points, you can always put the points towards a contest you'd like to see.

    Hair for me is the worst culprit in removing belief in the render once you find a good skin texture.

    #1723795
    ShadowDemonLord
    Participant

    I have noticed in the last 6-12 months the quality control on assets at Daz has dropped markedly.

    The main area of concern for me is the meta data which of course directly affects smart content.

    I install all assets via DIM (I like the history and searchability). If an asset is non Daz Store I use CPA to make it a DIM installable file.

    Now to the recent problems I have norticed.

    1. Install a new figure asset - load daz - go to smart content and the asset does not show upo. Go to content library and check the asset using db editor. For some reason the main figure file is set as preset -> character (which is how a PA saves it when they arer creating it). It should be actor -> character to show in smart content correct location. 10 second fix but how does this get missed bt QC team.

    2. This second one is even more annoying and takes a lot longer to fix. Loaded up the new OOT mega upload hair 2. So far so good - loads as expected. Decide to change hair colour - nope - clicking on any of the hair materials does nothing. CHeck and found I have a new smart content library called materials. Yep - they missed loading the materials into the default smart content library (which just means you put \default\ in front of the file path to your materials/shapes etc. ONce again load up the .dsx file that controls this and add \default to the front of all the material settings. Fixed.

    Now I consider myself reasonably advanced with my knowledge of meta data, hjow it works and how to fiox it or even create it from flat for non Daz store files. I would presume a lot of users would not feel comfortable doing what I did above - and to be honest they should not need to.

    Yes we get a lot of content for free - but I also buy a lot (more than I dhould). Maybe the pandemic is hard on their QC team who I presume are working from home. BUt seriously people - load the asset and click on a few random icons - oh look it did not work - fail it and push it back to the PA to fix. Then release it.

    Sorry for the wall of text but just getting frustrated having to write to DAZ and say I pirated your asset and it is broken - please hurry up and fix it and send me the updated file. 🙂

    SDL.

    #1721991

    In reply to: **ColorGaleria Girls**

    Aitha
    Participant
    Rank: Rank 3
    #1706884
    NanoDot
    Participant

    Hi, I see some of this has been filled a while back, but still nothing on the blog. Since my request is a bit different, I'm asking in a new post.

    I'm offering 1000 points per item below, totaling 4000 points.

    Kiko 8.1 Rising Star Bundle FILLED
    Tia for Kiko 8.1
    Alternative Shapes for Kiko 8.1
    Kitsune Pose Bundle for Genesis 8.1 FILLED

    Partial fills of bundles will have points be divided by the number of items in the bundle.
    Please PM for points.

    #1705574

    In reply to: Zonegfx v3.0

    nii-san
    Participant
    Rank: Rank 6

    Hi,

    Thank you for your work, the site is very good. But I would like to report a little problem with the search system.

    It happened a few times that I did a search on the site and everything is going well,
    for example :
    https://zonegfx.com/?s=My+Shapes

    But if I do the same search on the forum :
    https://zonegfx.com/forums/search/My+Shapes/

    Error 504 Gateway time-out, and for about 15 minutes, no more access to the site.
    These are specific keywords that cause the problem, but I did not remember the others that I used, sorry.

    #1687821
    AnjaBear
    Moderator
    Rank: Rank Overload

    I'm UPPING my offer to 1000 Points for Shapes and Rays Photoshoot

    PM for Points
    AnjaBear

    tally after Gabriel's 500 points = 14,250 Points.

    Raex
    Participant
    Rank: Rank-1

    Seems like no one else is too interested. Either way, I checked it out. This is what I found.
    The vendor has applied a transparency mask/filter (applied in cutout opacity) to a surface, and then made that surface emissive. From there, he makes that surface turn into a point, enclosed by some object (the bulb of the lamp or tubelight), and makes a morph of that. Then, all you need is to dial that morph to turn the light on and off, when turned on, the surface is flattened out outside of its enclosure. When it's off, the surface turns into a dot and gets surrounded by an enclosed object trapping the light within itself.

    That's how the switch works.

    EDIT: Trying to do the same in blender. My only problem is that there's no option to converge but just merge. Merging dissolves the vertices, edges and faces. And I thought it only merges them since there's already another option for dissolving. I could only find another workaround for this, smoothing the vertices. It works for spherical lookalike shapes, but for a tube that creates a line.
    If your light is pretty thin in the first place, it doesn't get fully bound within itself. (Maybe I could but I couldn't find much)
    Is there any other way to get the same effect?
    Another thing that I had an issue with is morph loading. When I load the morph from the point when the vertices are smoothed out to when it's flattened out (aka, I load the version where the light is supposed to be off, from a point and then make a morph from the figure when it's on), the shape's somewhat distorted. Doing it in reverse, when it's from on to off gave a better result. I bet it wouldn't be an option if I could turn those vertices to a point itself.

    Any help, calling out to all the pros over here.

    EDIT2: Okay, It's far easier in Daz, to simply scale the object after relocating it's centre point a little so that it's within the object (to have it enclosed). My only issue with this is that surface emission direction just reverses/messes up altogether when I import a surface back this way.

    #1644850
    hottehue
    Participant
    Rank: Rank 5

    Offering 1000 Points for each:
    Z Reflections of Beauty Mirrors and Poses for Genesis 3 and 8
    Z Miracle of Life Shapes and Poses for Genesis 8
    Z Aches and Pains Pose Mega Set
    Z Police Props and Poses for Genesis 8
    Z Drinks Aplenty Props and Poses for Genesis 8
    Z So Flexible Props and Poses for Genesis 3 and 8
    Z Deep in Thought Pose Mega Set for Genesis 3 and 8
    Z Clingy and Needy Poses for Genesis 3 and 8
    Z Bank Vault Robbery and Poses
    Z Natural Form Breast Shape and Squishes Mega Set for Genesis 8 and 8.1 Female
    Z My Smartphone Mega Set For Genesis 8 and 8.1
    Z Colorful Emotions Mix and Match Expressions for Genesis 8.1 Female
    Z Action Ready Mix and Match Expressions for Genesis 8.1
    Z Modern Office Chair and Poses for Genesis 8 and 8.1

    And all the other items listed in the first post.

    #1641058
    Diz Stugio
    Participant

    Alternative Shapes for Freja 8

    I bought it myself, so my points are off the table
    https://www.daz3d.com/alternative-shapes-for-freja-8

    ADDITIONAL POINTS OFFERED IN POSTS BELOW:

    #1637956
    Aitha
    Participant

    Assorted Zeddicuss Expressions and Poses.
    Hello fellow users,
    Here you can request Zeddicuss Expressions and Poses I will add them to the active request and you can post your points on each one.

    Active:-
    *New*Z Glamorous Leg Shapes and Pose Mega Set *New*

    https://www.daz3d.com/z-glamorous-leg-shapes-and-pose-mega-set

    *New* Z Street Fighting Shape and Couple Poses for Genesis 8 and 8.1 *New*
    https://www.daz3d.com/z-street-fighting-shape-and-couple-poses-for-genesis-8-and-81

    *New* Z Stay Hydrated Prop and Pose Mega Set *New*
    https://www.daz3d.com/z-stay-hydrated-prop-and-pose-mega-set

    Z Everyday Mix and Match Expressions for Genesis 8.1
    https://www.daz3d.com/z-everyday-mix-and-match-expressions-for-genesis-81

    Z Career Woman Poses and Expressions for Brooke 8.1
    https://www.daz3d.com/z-career-woman-poses-and-expressions-for-brooke-81

    Z Moody Poses and Partials for Genesis 3 and 8 Female
    https://www.daz3d.com/z-moody-poses-and-partials-for-genesis-3-and-8-female-

    FULFILLED (updated 30 aug 2021)
    Z Conversation Mix and Match Expressions for Genesis 8.1
    Z Scene of the Crime for Genesis 8
    Z Natural Glute Morphs and Pose Mega Set for Genesis 8 and 8.1 Females
    Z Everyday Couple Poses for Genesis 8 and 8.1
    Z Natural Form Breast Shape and Squishes Mega Set for Genesis 8 and 8.1 Female
    Z Clingy and Needy Poses for Genesis 3 and 8
    Z Drinks Aplenty Props and Poses for Genesis 8
    Z Exercise Studio and Poses for Genesis 8 Female
    Z Love and Intimacy Couple Poses for Genesis 8 and 8.1
    Z Glamorous Curves Shape and Pose Mega Set
    Z Urban City Pose Mega Set for Genesis 3 and 8
    Z Pickup Truck Poses for Genesis 8 and 8.1
    Z Pickup Truck
    Z Colorful Emotions Mix and Match Expressions for Genesis 8.1 Female
    Z Yoga Beauty Flow, Shape, and Pose Mega Set
    Z Summer Beauty Shape and Pose Mega Set

    FILLED BY Eve Adams(@ littleevie)
    Z On the Laptop Prop and Poses for Genesis 8 and Genesis 8.1

    FILLED BY gmgfx(@ gmgfx)
    Z All About Action Shape and Pose Mega Set

    FILLED BY MoonShiny(@ lunna)
    Z Folding Smartphone and Poses Mega Set for Genesis 8 and 8.1 Female

    FILLED BY Sara1985(@ maxxp2)
    Z Clean and Fresh Prop and Pose Mega Set

    FILLED BY nii-san(@ nii-san)
    Z Crawling Utility Poses for Genesis 8 and 8.1
    Z Action Ready Mix and Match Expressions for Genesis 8.1

    FILLED BY Eris3D(@ytbklst)
    Z My Smartphone Mega Set For Genesis 8 and 8.1

    FILLED BY Anon100001
    Z Modern Office Chair and Poses for Genesis 8 and 8.1

    FILLED BY hottehue(@hottehue)
    Z Bank Vault Robbery and Poses
    Z Talking and Explaining Pose Mega Set
    Z Aches and Pains Pose Mega Set
    Z Deep in Thought Pose Mega Set for Genesis 3 and 8

    FILLED BY witcher(@artyrka)
    Z Police Props and Poses for Genesis 8

    FILLED BY EQUINOX (@sevelindopp)
    Z Out of Body Experience for Genesis 3 and 8

    FILLED BY DOODLEBUG (doodlebug)
    Z Ultimate Dance Collection Poses and Partials for Genesis 3 and 8
    Z Reflections of Beauty Mirrors and Poses for Genesis 3 and 8
    Z Miracle of Life Shapes and Poses for Genesis 8
    Z Photoshoot Builder Props and Poses for Genesis 8
    Z So Flexible Props and Poses for Genesis 3 and 8
    Z Petite Belle Shape and Pose Mega Set for Genesis 8 and 8.1 Females
    Z Essential Bending and Leaning Pose Collection

    #1630279
    jrnkmail
    Participant
    Rank: Rank 3

    @aitha Okay, that looks interesting. I'll have to check it out.

    I'm curious if someone would test something for me. Having a bajillion morphs loaded, it would take me forever to load any character, approximately 8-10 minutes with additional ones taking ever longer.

    However, I noticed that my saved scenes loaded very quickly, less than two minutes. So I created a scene with the base G8 model and now just load that scene instead of G8, saving myself about 7 minutes of load time. Yes, I have to then apply body shapes and skins, but I was doing that anyway. I rarely leave characters as is upon loading. And it's still much quicker than waiting for the characters themselves to load from scratch.

    So if someone has a really long load time on characters, try making a scene with just the base G8F and let me know if it loads more quickly. I've been wondering if it's a weird fluke for me or if it's something I can recommend to people to improve original load times.

    Thanks!

    -Jrnk

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