
FakeLight - Light Beam - Point Light 2.0
FakeLight is an ultra lightweight, fast fake volumetric effect for spotlights and point lights. You can create beautiful looking light beams to improve the look and atmosphere of your game for cheap!
Render pipeline compatibility
The Built-in Render Pipeline is Unity's default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
6000.3.2f1
Compatible
Compatible
Compatible
Description
Fakelight works using a simple cone/sphere mesh and a custom hand-crafted transparent shader which runs incredibly fast, even on mobile and VR!
Works with the light component, you can easily inherit properties from a light source dynamically!
Supports all Render Pipelines (Built-in, URP, HDRP) and GPU Instancing, render hundreds of different lights all in one single draw call!
So how to use it? Simply add the FakeLight component to any GameObject whether with or without a light component, and that's it!
https://assetstore.unity.com/packages/vfx/shaders/fakelight-light-beam-point-light-308829
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