Environment Blend Shader

Environment Blend Shader

Environment Blend Shader
Details
Iray Shader

PBR Roughness/Metalness Workflow

2 Layer Blend with Full Texture Map Support

- Albedo Map

- Roughness Map

- Metallicity Map

- Normal Map

- Opacity Map

- Emissive Map

- Displacement Map

Independent UV control for every layer.

- Tiling

- Translation/Offset

- Rotation

2 Mask Blending for maximum flexibility.

- Mask 1 allows you to specify areas of localized detailed such as the cracks or exposed surfaces you want to blend to.

- Mask 2 allows you to specify a larger pattern with independent UV controls.

- The combination of both masks gives you a unique fully controlled blend

Additional Discoloration Layer

- Allows you to add directional grime without having to bake it into your texture.

- Use the discoloration to further break up any repetition in your textures and add detail such as dripping water, paint or grunge.

- Separate UV control allows you to adjust the discoloration independent of your textures.

Shader Usage

- When creating your own scenes, use these shaders to create unique variation without creating multiple versions of a texture.

- Tile small textures across large scenes by blending textures together to avoid repetition.

- Change the look of products you own by adding additional layers without affecting the original textures.

- Mix textures from multiple products together non-destructively.

Detailed User Guide

- Detailed descriptions and guidelines for how to use the shader and the pbr workflow.

3 shaders are included.

- 2 Layer Blend Shader + Discoloration

- 1 Layer Blend Shader + Discoloration - For when you only need 1 set of textures but want to add some discoloration.

- Simplified Shader - Simple PBR shader without extra features for when you just need 1 set of textures.

https://www.daz3d.com/catalog/product/view/id/54769

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