CodeLikeMe Unreal Training *Unreal Third person Shooter #74 - Shooting Range*

CodeLikeMe Unreal Training *Unreal Third person Shooter #74 - Shooting Range*

CodeLikeMe Unreal Training *Unreal Third person Shooter #74 - Shooting Range*

In this episode of my unreal engine third person shooter series, I am going to implement a shooting range that can be used as a training or a tutorial section of a game. Here, there will be 3 different types of targets. 1. stationary targets 2. cover/uncover targets 3. moving targets Once these dummy shoot targets hit by a bullet, they will fall on ground.

Tutorial -

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