BG3D Twela G9

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BG3D Twela G9

Welcome! Twela's structure is born after a dancer/ballerina's core design. The Genesis 9 already has flex control built-in, so I carefully added a few JCMs to reflect on Twela's core design. Her FLEX Control setting can be adjust after the initial 50% already built into the preset/PRELOAD. When active, bending the foot activates the calf muscle as it would in a real life setting; giving Twela a hint of realism and proper physical appearance.

Please watch the video provided in the product preview to view an EXAMPLE of 4 out of the 8 animated poses made for Twela!

**Note: These animated poses were made to show the versatility of Twela and her flexibility, not for full animation; although, with small tweaks you can surely make these given poses work in a true animation even though the ones provided are pretty close to full production straight out of the box. Each pose is 30fps at 60 frames per pose. With Twela's jcms and bend-'ablity' any pose is possible with little-to-no distortion.

Like all my previous characters, they are built upon making them bend very well as the base JCMs(Joint Controlled Morphs) are just not enough when you start molding new characters. Most Genesis 9 characters do not bend that well straight out of the box and need assistance.

Twela comes with an array of material options to suit any scene or any character from your runtime. Twela's material options look great on any G9 character so give it a spin! So please make sure to read each provided INFO tab to properly apply these materials and or shaders.

Each character and their respective JCMs are carefully sculpted in zBrush and are never duplicated as each character is made from scratch, so each time I must reconstruct each JCM to fit the specific body type and or part to function properly. Keeping with my traditional design, and like my previous characters (view my store) were crafted with a ballerina's or dancers physique in mind; from bends developed for customized and smooth bending in all keys areas that include the Neck/Head, Shoulders, Chest, Individual Abdomen and Pelvis, Thighs, Shins (calves), and Feet.

BioGearz3D, Genesis 9

https://www.renderhub.com/biogearz3d/bg3d-twela-g9

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